void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("TF"); HideButton = p.AddHideButton(); ResetButton = p.AddResetButton(); Listener = p.AddListener(); ListenerStatic = p.AddListener(); Frame = p.AddFrame(); //PreferUdp = p.AddToggle("Prefer UDP"); KeepAllFrames = p.AddToggle("Keep All Frames, Even if Unused"); //ShowAxes = p.AddToggle("Show Frames"); ShowFrameLabels = p.AddToggle("Show Frame Names"); ConnectToParent = p.AddToggle("Connect Children to Parents"); FrameSize = p.AddSlider("Frame Size").SetMinValue(0.01f).SetMaxValue(0.5f).SetNumberOfSteps(49); //FrameLabelSize = p.AddSlider("Frame Names Size").SetMinValue(0.01f).SetMaxValue(0.5f).SetNumberOfSteps(49); Sender = p.AddSender(); TapSender = p.AddSender(); p.AddCollapsibleWidget("Publishers") .Attach(Sender) .Attach(TapSender) .UpdateSize(); p.UpdateSize(); gameObject.SetActive(false); }