Ejemplo n.º 1
0
    private MiniPetRetentionPet retentionScript;        // Reference to minipet logic

    public void InitializeContent(string taskID, MiniPetRetentionPet retentionScript)
    {
        this.retentionScript = retentionScript;
        rewardButton.SetActive(false);
        if (DataManager.Instance.GameData.Wellapad.CurrentTasks.ContainsKey("DailyInhaler"))
        {
            List <MutableDataWellapadTask> listTasks = WellapadMissionController.Instance.GetTaskGroup("TutorialPart1");
            task = listTasks[0];
            ImmutableDataWellapadTask missionTask = DataLoaderWellapadTasks.GetTask(task.TaskID);
            SetCheckboxSprite(true, slash1);
            task = listTasks[1];
            SetCheckboxSprite(true, slash2);
            ImmutableDataWellapadTask missionTask2 = DataLoaderWellapadTasks.GetTask(task.TaskID);
            mission1Localize.text = Localization.Localize("Task_" + missionTask.GetTaskID());
            mission2Localize.text = Localization.Localize("Task_" + missionTask2.GetTaskID());
            mission3Localize.gameObject.SetActive(false);
            mission4Localize.gameObject.SetActive(false);
            if (WellapadMissionController.Instance.GetTaskStatus(listTasks[0]) == WellapadTaskCompletionStates.Completed &&
                WellapadMissionController.Instance.GetTaskStatus(listTasks[1]) == WellapadTaskCompletionStates.Completed)
            {
                rewardButton.SetActive(true);
                GameObject peb = MiniPetManager.Instance.MiniPetTable["MiniPet0"];
                rewardButton.GetComponent <Button>().onClick.AddListener(() => peb.GetComponent <MiniPetRetentionPet>().OnTurnInButton());
            }
        }
        else
        {
//			Debug.Log(DataManager.Instance.GameData.Wellapad.CurrentTasks[taskID].RewardStatus);
            if (DataManager.Instance.GameData.Wellapad.CurrentTasks[taskID].isReward == RewardStatuses.Unclaimed ||
                DataManager.Instance.GameData.Wellapad.CurrentTasks[taskID].isReward == RewardStatuses.Unearned)
            {
                //Debug.Log(taskID);
                List <MutableDataWellapadTask> listTasks = WellapadMissionController.Instance.GetTaskGroup("Critical");
                task = listTasks[0];
                SetCheckboxSprite(true, slash1);
                ImmutableDataWellapadTask missionTask = DataLoaderWellapadTasks.GetTask(task.TaskID);
                rewardButton.GetComponent <LgWorldButtonMessage>().target = MiniPetManager.Instance.MiniPetTable["MiniPet0"];
                task = listTasks[1];
                SetCheckboxSprite(true, slash2);
                ImmutableDataWellapadTask missionTask2 = DataLoaderWellapadTasks.GetTask(task.TaskID);
                task = listTasks[2];
                SetCheckboxSprite(true, slash3);
                ImmutableDataWellapadTask missionTask3 = DataLoaderWellapadTasks.GetTask(task.TaskID);
                if (WellapadMissionController.Instance.GetTaskStatus(listTasks[0]) == WellapadTaskCompletionStates.Completed && WellapadMissionController.Instance.GetTaskStatus(listTasks[1]) == WellapadTaskCompletionStates.Completed && WellapadMissionController.Instance.GetTaskStatus(listTasks[2]) == WellapadTaskCompletionStates.Completed)
                {
                    rewardButton.SetActive(true);
                }
                mission1Localize.text = Localization.Localize("Task_" + missionTask.GetTaskID());
                mission2Localize.text = Localization.Localize("Task_" + missionTask2.GetTaskID());
                mission3Localize.text = Localization.Localize("Task_" + missionTask3.GetTaskID());
                mission4Localize.gameObject.SetActive(false);
            }
        }
    }
Ejemplo n.º 2
0
    public void AddTask(string taskID)
    {
        ImmutableDataWellapadTask task = DataLoaderWellapadTasks.GetTask(taskID);

        DataManager.Instance.GameData.Wellapad.CurrentTasks[taskID] = new MutableDataWellapadTask(task);

        // reset the time -- I probably want to change this to a per mission basis at some point if we expand the system?
        DataManager.Instance.GameData.Wellapad.DateMissionsCreated = LgDateTime.GetTimeNow();
        // send event
        if (OnMissionsRefreshed != null)
        {
            OnMissionsRefreshed(this, EventArgs.Empty);
        }
    }
Ejemplo n.º 3
0
    //---------------------------------------------------
    // SetDesc()
    // Sets the description for this task.
    //---------------------------------------------------
    private void SetDesc()
    {
        // set the label showing what the task entails
        ImmutableDataWellapadTask data = DataLoaderWellapadTasks.GetTask(task.TaskID);

        string strDesc = data.GetText();

        // if the task has an amount, we want to integrate that into the string
        if (task.Amount > 0)
        {
            strDesc = string.Format(strDesc, task.Amount);
        }

        label.text = strDesc;
    }
    private MiniPetGameMaster gameMasterScript;                 // Reference to minipet logic

    public void InitializeContent(string taskID, MinigameTypes type, MiniPetGameMaster gameMasterScript)
    {
        this.gameMasterScript = gameMasterScript;
        task = WellapadMissionController.Instance.GetTask(taskID);
        ImmutableDataWellapadTask missionTask = DataLoaderWellapadTasks.GetTask(task.TaskID);
        string desc = missionTask.GetText();

        if (task.Amount > 0)
        {
            desc = String.Format(desc, task.Amount);
        }
        label.text        = desc;
        spriteIcon.sprite = SpriteCacheManager.GetSprite("mapIcons" + type.ToString());
        rewardButton.SetActive(false);
        SetCheckboxSprite(true);
    }
Ejemplo n.º 5
0
    public List <MutableDataWellapadTask> GetTaskGroup(string missionID)
    {
        List <MutableDataWellapadTask> listTask = new List <MutableDataWellapadTask>();

        if (missionID == "TutorialPart1")
        {
            MutableDataWellapadTask task = new MutableDataWellapadTask(DataLoaderWellapadTasks.GetTask("DailyInhaler"));
            listTask.Add(task);
            MutableDataWellapadTask task2 = new MutableDataWellapadTask(DataLoaderWellapadTasks.GetTask("FightMonster"));
            listTask.Add(task2);
        }
        if (missionID == "Critical")
        {
            foreach (MutableDataWellapadTask task in DataManager.Instance.GameData.Wellapad.CurrentTasks.Values)
            {
                if (task.Category == MiniGameCategory.Critical)
                {
                    listTask.Add(task);
                }
            }
        }
        return(listTask);
    }