public NpcLUA(DataLUA data) : base(data) { LastMessageID = 0; InDialog = false; PossibleReplies = new List <NpcReplyLUA>(); _messageReceived = new AutoResetEvent(false); _data.Account.Network.RegisterPacket <NpcDialogCreationMessage>( OnNpcDialogCreationMessage, MessagePriority.Normal); _data.Account.Network.RegisterPacket <NpcDialogQuestionMessage>( OnNpcDialogQuestionMessage, MessagePriority.Normal); _data.Account.Network.RegisterPacket <LeaveDialogMessage>( OnLeaveDialogMessage, MessagePriority.Normal); _data.Account.Network.RegisterPacket <NpcGenericActionFailureMessage>( OnNpcGenericActionFailureMessage, MessagePriority.Normal); }
public InventoryLUA(DataLUA data) : base(data) { }
public MapLUA(DataLUA data) : base(data) { _messageReceived = new AutoResetEvent(false); }
public BaseLUA(DataLUA data) { _data = data; }
public LoggerLUA(DataLUA data) : base(data) { }
public GlobalLUA(DataLUA data) : base(data) { }
public PlayerLUA(DataLUA data) : base(data) { }