Ejemplo n.º 1
0
    private void ShowRandomName()
    {
        XCharacter role = DataDBSCharacter.GetDataById(CurRole.Carrer);

        if (role == null)
        {
            int    sex        = CurRole.Carrer == 2 || CurRole.Carrer == 3 ? 1 : 0;
            string randomName = GetRandomName(sex);
            iptHeroName.value = randomName;
        }
    }
Ejemplo n.º 2
0
    private void ShowView()
    {
        DRole      db      = mRoleDBList[mRoleIndex];
        XCharacter role    = DataDBSCharacter.GetDataById(db.Carrer);
        DActor     actorDB = ReadCfgActor.GetDataById(db.ActorID);

        btnCreateRole.SetActive(role == null);
        btnRoll.SetActive(role == null);
        iptHeroName.gameObject.SetActive(role == null);
        btnEnterGame.SetActive(role != null);
        labHeroName.text = role != null?GTTools.Format("Lv.{0} {1}", role.Level, role.Name != null?role.Name : actorDB.Name) : "未创建";
    }
Ejemplo n.º 3
0
    private void OnEnterGameClick(GameObject go)
    {
        GTAudioManager.Instance.PlayEffectAudio(GTAudioKey.SOUND_UI_CLICK);
        int        carrerID = mRoleDBList[mRoleIndex].Carrer;
        XCharacter c        = DataDBSCharacter.GetDataById(carrerID);

        if (c == null)
        {
            GTItemHelper.ShowTip("你还没有创建这个角色");
            return;
        }
        GTNetworkSend.Instance.TryRoleLogin(c.GUID);
    }
Ejemplo n.º 4
0
    private void OnAck_EnterScene(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        EnterSceneAck          ack = Serializer.Deserialize <EnterSceneAck>(ms);

        if (GTItemHelper.ShowNetworkError(ack.RetCode) == false)
        {
            return;
        }
        XCharacter data = DataDBSCharacter.GetDataById(GTGlobal.CurPlayerCarrerID);

        if (data == null)
        {
            GTItemHelper.ShowTip("职业错误");
            return;
        }
        else
        {
            data.Id   = ack.ActorID;
            data.PosX = ack.x;
            data.PosY = ack.y;
            data.PosZ = ack.z;
            data.Face = ack.vx;
            data.Type = (int)EActorType.PLAYER;
            data.Camp = ack.Camp;
            data.CurAttrs.AddRange(GTTools.GetListFromEnumNames <int>(typeof(EAttr)));
            data.CurAttrs[(int)EAttr.MAXHP - 1] = ack.hpmax;
            data.CurAttrs[(int)EAttr.MAXMP - 1] = ack.mpmax;
            data.CurAttrs[(int)EAttr.HP - 1]    = ack.hp;
            data.CurAttrs[(int)EAttr.MP - 1]    = ack.mp;
            data.CurAttrs[(int)EAttr.SPEED - 1] = 600;
            GTGlobal.Main        = data;
            GTGlobal.CurCopyGUID = ack.CopyGuid;
            GTSimulateServer.CalcMainPropertys();
            GTWorld.Instance.ResetGuide();
            GTWorld.Instance.EnterWorld(ack.CopyID);

            GTEventCenter.FireEvent(GTEventID.TYPE_MAP_ENTERWORLD);
        }
    }