Ejemplo n.º 1
0
        public async Task <IActionResult> PutGame([FromRoute] Guid id, [FromBody] Data.Models.Game game)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (id != game.Id)
            {
                return(BadRequest());
            }

            _context.Entry(game).State = EntityState.Modified;

            try
            {
                await _context.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!GameExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
Ejemplo n.º 2
0
        public async Task <IActionResult> PostGame([FromBody] Data.Models.Game game)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            _context.Games.Add(game);
            await _context.SaveChangesAsync();

            return(CreatedAtAction("GetGame", new { id = game.Id }, game));
        }
Ejemplo n.º 3
0
 protected override async Task OnInitializedAsync()
 {
     Game = await GameRepository.GetById(Id);
 }
Ejemplo n.º 4
0
        protected override async Task OnInitializedAsync()
        {
            Users = await Task.FromResult(UserManager.Users.ToList());

            Armies = await ArmyRepository.GetList();

            Game = await GameRepository.GetById(Id);

            GameTables = await GameTableRepository.GetList();

            Scenarios = await ScenarioRepository.GetList();

            if (Game.Player1 != null)
            {
                User1Id = Game.Player1.Id;
            }
            else
            {
                User1Id = string.Empty;;
            }
            if (Game.Player2 != null)
            {
                User2Id = Game.Player2.Id;
            }
            else
            {
                User2Id = string.Empty;;
            }
            if (Game.ArmyPlayer1 != null)
            {
                ArmyPlayer1Id = Game.ArmyPlayer1.Id.ToString();
            }
            else
            {
                ArmyPlayer1Id = string.Empty;;
            }
            if (Game.ArmyPlayer2 != null)
            {
                ArmyPlayer2Id = Game.ArmyPlayer2.Id.ToString();
            }
            else
            {
                ArmyPlayer2Id = string.Empty;;
            }
            if (Game.GameTable != null)
            {
                GameTable = Game.GameTable.Id.ToString();
            }
            else
            {
                GameTable = string.Empty;;
            }
            if (Game.Scenario != null)
            {
                Scenario = Game.Scenario.Id.ToString();
            }
            else
            {
                Scenario = string.Empty;;
            }
        }