Ejemplo n.º 1
0
    private void ReceiveData(ushort senderID, byte tag, ushort subject, object data)
    {
        if (tag == TagIndex.Controller)
        {
            if (subject == TagIndex.ControllerSubjects.JoinMessage)
            {
                DarkRiftAPI.SendMessageToID(senderID, TagIndex.Controller, TagIndex.ControllerSubjects.SpawnPlayer, localPlayer.transform.position);
            }

            if (subject == TagIndex.ControllerSubjects.SpawnPlayer)
            {
                GameObject clone = Instantiate(TrainerPrefabs[(int)trainerData.color], (Vector3)data, Quaternion.identity) as GameObject;

                clone.GetComponent <Trainer>().networkID = senderID;

                if (senderID == DarkRiftAPI.id)
                {
                    localPlayer             = clone.GetComponent <Trainer>();
                    localPlayer.localPlayer = true;
                    localPlayer.Init(trainerData);
                }
            }
        }
        if (tag == TagIndex.Chat)
        {
            if (subject == TagIndex.ChatSubjects.MainChat)
            {
                hud.AddToMainChat((string)data);
            }
            if (subject == TagIndex.ChatSubjects.BattleChat)
            {
                hud.AddToBattleChat((string)data);
            }
        }
    }
Ejemplo n.º 2
0
    void ReceiveData(ushort senderID, byte tag, ushort subject, object data)
    {
        //When any data is received it will be passed here,
        //we then need to process it if it's got a tag of 0 and, if
        //so, create an object. This is where you'd handle most admin
        //stuff like that.

        //Ok, if data has a Controller tag then it's for us
        if (tag == TagIndex.Controller)
        {
            //If a player has joined tell them to give us a player
            if (subject == TagIndex.ControllerSubjects.JoinMessage)
            {
                //Basically reply to them.
                DarkRiftAPI.SendMessageToID(senderID, TagIndex.Controller, TagIndex.ControllerSubjects.SpawnPlayer, player.position);
            }

            //Then if it has a spawn subject we need to spawn a player
            if (subject == TagIndex.ControllerSubjects.SpawnPlayer)
            {
                //Instantiate the player
                GameObject clone = (GameObject)Instantiate(playerObject, (Vector3)data, Quaternion.identity);
                //Tell the network player who owns it so it tunes into the right updates.
                clone.GetComponent <NetworkPlayer>().networkID = senderID;

                //If it's our player being created allow control and set the reference
                if (senderID == DarkRiftAPI.id)
                {
                    clone.GetComponent <Movement.PlayerMovement>().isControllable = true;
                    player = clone.transform;
                }
            }
        }
    }
Ejemplo n.º 3
0
    void ReceiveData(ushort senderID, byte tag, ushort subject, object data)
    {
        //Controller Tag
        if (tag == TagIndex.Controller && DarkRiftAPI.isConnected)
        {
            //If a player has joined tell them to give us a player
            if (subject == TagIndex.ControllerSubjects.JoinMessage)
            {
                //Tell them to spawn you
                DarkRiftAPI.SendMessageToID(senderID, TagIndex.Controller, TagIndex.ControllerSubjects.SpawnPlayer, player.position);
                //Later we should use another one to assign the username
            }

            //Spawn the player
            if (subject == TagIndex.ControllerSubjects.SpawnPlayer && DarkRiftAPI.isConnected)
            {
                //Instantiate the player
                GameObject clone = (GameObject)Instantiate(playerObject, (Vector3)data, Quaternion.identity);
                Debug.Log("Spawned Player");
                //Tell the network player who owns it so it tunes into the right updates.
                clone.GetComponent <N_Movement>().networkID = senderID;

                //If it's our player being created allow control and set the reference
                if (senderID == DarkRiftAPI.id && DarkRiftAPI.isConnected)
                {
                    clone.GetComponent <N_Movement>().isMine = true;
                    player = clone.transform;
                }
            }
        }
    }
 void ReceiveData(ushort senderID, byte tag, ushort subject, object data)
 {
     if (tag == NetworkingTags.Room)
     {
         if (subject == NetworkingTags.RoomSubjects.JoinRoom)
         {
             AddPlayer(senderID);
             DarkRiftAPI.SendMessageToID(senderID, NetworkingTags.Room, NetworkingTags.RoomSubjects.ReplayToJoin, "");
         }
         else if (subject == NetworkingTags.RoomSubjects.ExitRoom)
         {
             RemovePlayer(senderID);
         }
         else if (subject == NetworkingTags.RoomSubjects.ReplayToJoin)
         {
             AddPlayer(senderID);
         }
     }
 }
    void ReceiveData(ushort senderID, byte tag, ushort subject, object data)
    {
        //When any data is received it will be passed here,
        //we then need to process it if it's got a tag of 0 and, if
        //so, create an object. This is where you'd handle most admin
        //stuff like that.

        //Ok, if data has a Controller tag then it's for us
        if (tag == TagIndex.Controller)
        {
            //If a player has joined tell them to give us a player
            if (subject == TagIndex.ControllerSubjects.JoinMessage)
            {
                //Basically reply to them.
                DarkRiftAPI.SendMessageToID(senderID, TagIndex.Controller, TagIndex.ControllerSubjects.SpawnPlayer, player.position);
                Debug.Log("Replay to ID: " + senderID.ToString() + " " + player.position.ToString());
            }

            //Then if it has a spawn subject we need to spawn a player
            if (subject == TagIndex.ControllerSubjects.SpawnPlayer)
            {
                //Instantiate the player
                GameObject clone = (GameObject)Instantiate(playerObject, (Vector3)data, Quaternion.identity);
                //Tell the network player who owns it so it tunes into the right updates.
                //clone.GetComponent<PlayerAvatarVR>().ObjectID = senderID;
                //clone.GetComponentInChildren<NetworkPlayerVTRK>().ObjectID = (ushort)(senderID*100);
                clone.transform.Find("Head").gameObject.GetComponent <NetworkPlayerVTRK>().ObjectID      = (ushort)(senderID * 100);
                clone.transform.Find("RightHand").gameObject.GetComponent <NetworkPlayerVTRK>().ObjectID = (ushort)(senderID * 100 + 1);
                clone.transform.Find("LeftHand").gameObject.GetComponent <NetworkPlayerVTRK>().ObjectID  = (ushort)(senderID * 100 + 2);
                //How to ObjectID for Head, RightHand, LeftHand?

                //If it's our player being created allow control and set the reference
                if (senderID == DarkRiftAPI.id)
                {
                    player = clone.transform;
                    player.GetComponent <AvatarCameraRigSync> ().enabled = true;
                    Debug.Log("SpawnPlayer ObjectID: " + clone.GetComponentInChildren <NetworkPlayerVTRK>().ObjectID.ToString() + " in position " + data.ToString());
                }
            }
        }
    }
        void ReceiveData(ushort senderID, byte tag, ushort subject, object data)
        {
            //When any data is received it will be passed here,
            //we then need to process it if it's got a tag of 0 and, if
            //so, create an object. This is where you'd handle most adminy
            //stuff like that.

            //Ok, if data has a Controller tag then it's for us
            if (tag == NetworkingTags.Controller)
            {
                //If a player has joined tell them to give us a player
                //Also internally increase the amount of players.
                if (subject == NetworkingTags.ControllerSubjects.JoinMessage)
                {
                    CurrentPlayer.Instance.AmountOfPlayers++;
                    int color = (int)data;
                    MinersBombMinersServerPlugin.MinersBombMinersServerPlugin.PlayerType player = (MinersBombMinersServerPlugin.MinersBombMinersServerPlugin.PlayerType)color;
                    if (ourColor == MinersBombMinersServerPlugin.MinersBombMinersServerPlugin.PlayerType.None)
                    {
                        ourColor = player;
                    }
                    if (senderID != DarkRiftAPI.id)
                    {
                        DarkRiftAPI.SendMessageToID(senderID, NetworkingTags.Controller, NetworkingTags.ControllerSubjects.ReplyToJoin, ourColor);
                    }
                    else
                    {
                        DarkRiftAPI.SendMessageToServer(NetworkingTags.Server, NetworkingTags.ServerSubjects.GetMoneyForPlayer, DarkRiftAPI.id);
                    }
                    color -= 1;

                    KillTrackSystem.Instance.AddPlayer(senderID, new PlayerStats());
                    ConnectDisconnect.instance.AddPlayer(color, senderID);
                    int ThisPlayerColor = ConnectDisconnect.instance.GetPlayerColor(DarkRiftAPI.id);
                    if (ThisPlayerColor != -1)
                    {
                        CurrentPlayer.Instance.HPIconSprite = StartingSprite[ThisPlayerColor];
                    }
                    CurrentPlayer.Instance.UpdateHealthPointInGame();
                }

                else if (subject == NetworkingTags.ControllerSubjects.SpawnPlayer)
                {
                }
                else if (subject == NetworkingTags.ControllerSubjects.ReadyToStartGame)
                {
                    PlayerReady++;
                }
                else if (subject == NetworkingTags.ControllerSubjects.ReplyToJoin)
                {
                    CurrentPlayer.Instance.AmountOfPlayers++;
                    MinersBombMinersServerPlugin.MinersBombMinersServerPlugin.PlayerType player = (MinersBombMinersServerPlugin.MinersBombMinersServerPlugin.PlayerType)data;
                    int color = (int)player;
                    color -= 1;
                    ConnectDisconnect.instance.AddPlayer(color, senderID);
                    KillTrackSystem.Instance.AddPlayer(senderID, new PlayerStats());
                }
                else if (subject == NetworkingTags.ControllerSubjects.YouWin)
                {
                    CheckWinLose(WinLoseDraw.Win);
                }
                else if (subject == NetworkingTags.ControllerSubjects.Draw)
                {
                    CheckWinLose(WinLoseDraw.Draw);
                }
                else if (subject == NetworkingTags.ControllerSubjects.YouLose)
                {
                    CheckWinLose(WinLoseDraw.Lose);
                }
                else if (subject == NetworkingTags.ControllerSubjects.GameOver)
                {
                    RestartButton.SetActive(true);
                }
                else if (subject == NetworkingTags.ControllerSubjects.GetMoneyForPlayer)
                {
                    CurrentPlayer.Instance.Money = (int)data;
                }
                else if (subject == NetworkingTags.ControllerSubjects.StartGame)
                {
                    List <MinersBombMinersServerPlugin.PacketUseTypeID> PacketPlayerData = (List <MinersBombMinersServerPlugin.PacketUseTypeID>)data;
                    for (int i = 0; i < PacketPlayerData.Count; i++)
                    {
                        Vector2 SpawnPoint = Vector2.zero;
                        RuntimeAnimatorController theColoredPlayer = PlayerAnimators[0];
                        switch (PacketPlayerData[i].thePlayerType)
                        {
                        case 1:
                            theColoredPlayer = PlayerAnimators[0];
                            SpawnPoint       = new Vector2(1, 1);
                            break;

                        case 2:
                            SpawnPoint       = new Vector2(theTileMap.size_x - 2, theTileMap.size_z - 2);
                            theColoredPlayer = PlayerAnimators[1];
                            break;

                        case 3:
                            SpawnPoint       = new Vector2(theTileMap.size_x - 2, 1);
                            theColoredPlayer = PlayerAnimators[2];
                            break;

                        case 4:
                            SpawnPoint       = new Vector2(1, theTileMap.size_z - 2);
                            theColoredPlayer = PlayerAnimators[3];
                            break;

                        default:
                            Debug.LogWarning("No such player type found! Logged " + PacketPlayerData[i].thePlayerType);
                            break;
                        }
                        GameObject clone;
                        if (PacketPlayerData[i].client_id == DarkRiftAPI.id)
                        {
                            clone = Lean.LeanPool.Spawn(PlayerPrefab, theTileMap.ConvertTileToWorld(SpawnPoint), Quaternion.identity);
                            Player thePlayer = clone.GetComponentInChildren <Player>();
                            thePlayer.player_id              = PacketPlayerData[i].client_id;
                            thePlayer.theController          = this;
                            thePlayer.theEquipments          = CurrentPlayer.Instance.AmountOfEquipments;
                            CurrentPlayer.Instance.ThePlayer = thePlayer;
                            UiHolder  theHolder = GetComponent <UiHolder>();
                            HealthBar healthBar = clone.GetComponentInChildren <HealthBar>();
                            healthBar.damageImage = theHolder.DamageHealth;
                        }
                        else
                        {
                            clone = Lean.LeanPool.Spawn(PlayerDummy, theTileMap.ConvertTileToWorld(SpawnPoint), Quaternion.identity);
                            DummyPlayer thePlayer = clone.GetComponentInChildren <DummyPlayer>();
                            thePlayer.id = PacketPlayerData[i].client_id;
                        }
                        clone.GetComponentInChildren <Animator>().runtimeAnimatorController = theColoredPlayer;
                    }
                    StartCoroutine(StartCountdown());
                }
                else if (subject == NetworkingTags.ControllerSubjects.DisconnectYou)
                {
                    DarkRiftAPI.Disconnect();
                }
            }
            else if (tag == NetworkingTags.Server)
            {
                if (subject == NetworkingTags.ServerSubjects.PlayerRestarting)
                {
                    Debug.Log("Here data is " + data);
                }
            }
        }
Ejemplo n.º 7
0
    void ReceiveData(ushort senderID, byte tag, ushort subject, object data)
    {
        bool ignoreMessage = false;

        if (ignoreMessage)
        {
            return;
        }

        if (tag == TagIndex.Controller)
        {
            if (subject == TagIndex.ControllerSubjects.JoinMessage)
            {
                networkConnected = true;
                DarkRiftAPI.SendMessageToID(senderID, TagIndex.Controller, TagIndex.ControllerSubjects.SpawnPlayer, null);
                SendData(TagIndex.Controller, TagIndex.PlayerUpdate, factions[DarkRiftAPI.id - 1]);
                if (senderID == 1)
                {
                    playerNumber = 2;
                }
                if (senderID > playerCount)
                {
                    playerCount = senderID;
                }
                //GameObject.Find("Name1").GetComponent<UnityEngine.UI.InputField>().readOnly = true;
                //GameObject.Find("Name2").GetComponent<UnityEngine.UI.InputField>().readOnly = false;

                //Handle Connect message
            }

            if (subject == TagIndex.ControllerSubjects.SpawnPlayer)
            {
                networkConnected = true;
                //Handle spawning the player into our game
            }

            if (subject == TagIndex.PlayerUpdate)
            {
                if (data is string && (data as string) == "ERROR")
                {
                    possibleDesyncOccurred = true;
                    RetrySendData();
                }
                if (data is string[])
                {
                    string[] name = data as string[];
                    if (name[0] == "name")
                    {
                        GameObject go = GameObject.Find("Name" + (senderID).ToString());
                        go.GetComponent <UnityEngine.UI.InputField>().text = name[1];
                    }
                    else if (name[0] == "StartGame")
                    {
                        DontDestroyOnLoad(transform.gameObject);
                        DontDestroyOnLoad(GameObject.Find("GameInitiator"));
                        //if (NetManager.playerCount >= 2)
                        //{
                        //    GameInit.mapName = GameInit.mapNames[NetManager.playerCount - 2];
                        //}
                        //string mapDropDownText = GameObject.Find("mapDropDown").GetComponent<Dropdown>().itemText.text;
                        //GameInit.mapName = mapDropDownText.Split(' ')[1];
                        GameInit.mapName = name[1];
                        SceneManager.LoadScene(GameInit.mapName);
                        //SceneManager.LoadScene("Main");
                    }
                    else if (name[0] == "charUpdate")
                    {
                        GameObject.Find(name[1]).GetComponent <UnityEngine.UI.Dropdown>().value = int.Parse(name[2]);
                    }
                }
                if (data is UnitUpdate /*&& messageIndex + 1 == (data as UnitUpdate).index*/)
                {
                    UnitUpdate update      = data as UnitUpdate;
                    GameObject unitsParent = GameObject.Find("Units Parent");
                    Unit[]     units       = unitsParent.GetComponentsInChildren <Unit>();
                    CellGrid   grid        = GameObject.Find("CellGrid").GetComponent <CellGrid>();
                    messageIndex = update.index;
                    if (IsEndTurnCommand(update))
                    {
                        grid.EndTurn();
                        //end turn
                    }
                    else if (IsMoveUnitCommand(update))
                    {
                        foreach (Unit u in units)
                        {
                            if (u.unitIndex == update.moving)
                            {
                                //CellGrid grid = GameObject.Find("CellGrid").GetComponent<CellGrid>();
                                foreach (Cell c in grid.Cells)
                                {
                                    if (c.transform.position.x == update.newLocationX &&
                                        c.transform.position.y == update.newLocationY)
                                    {
                                        u.AdjustCellMovementCosts();
                                        var path = u.FindPath(grid.Cells, c);
                                        u.ResetMovementPoints();
                                        u.Move(c, path);
                                        u.ResetMovementPoints();
                                        break;
                                    }
                                }
                                break;
                            }
                        }
                    }
                    else if (IsAttackCommand(update))
                    {
                        Unit attacker = null;
                        Unit defender = null;
                        foreach (Unit u in units)
                        {
                            if (u.unitIndex == update.moving)
                            {
                                attacker = u;
                                //CellGrid grid = GameObject.Find("CellGrid").GetComponent<CellGrid>();
                            }
                            if (u.unitIndex == update.target)
                            {
                                defender = u;
                            }
                            if (attacker != null && defender != null)
                            {
                                attacker.DealDamage(defender, true);
                                //attack

                                break;
                            }
                        }
                    }
                    else if (IsSpawnUnitCommand(update))
                    {
                        foreach (Unit c in grid.Units)
                        {
                            if (c.transform.position.x == update.newLocationX && c.transform.position.y == update.newLocationY)
                            {
                                if (c is BarracksUnit)
                                {
                                    (c as BarracksUnit).InstantiateUnit(update.type);
                                }
                                else if (c is BuildSite)
                                {
                                    if (update.type >= UnitType.INFANTRY && update.type <= UnitType.ANTIAIR)
                                    {
                                        //TODO 1
                                        //guiCamRef.GetComponent<NewBarracks>().SpawnAStarFromNetwork((int)update.type, (int)update.moving);
                                        guiCamRef.GetComponent <NewBarracks>().SpawnUnitFromNetwork((int)update.type, (int)update.moving, 1);
                                        //GameObject.Find("GUICamera").GetComponent<NewBarracks>().SpawnAStarFromNetwork((int)update.type, (int)update.index);
                                    }
                                    else if (update.type >= UnitType.ANDROID && update.type <= UnitType.TURRET)
                                    {
                                        guiCamRef.GetComponent <NewBarracks>().SpawniFactionFromNetwork((int)update.type, (int)update.moving);
                                    }
                                    else if (update.type >= UnitType.ADVERSARY && update.type <= UnitType.STASISGUN)
                                    {
                                        guiCamRef.GetComponent <NewBarracks>().SpawnusbFromNetwork((int)update.type, (int)update.moving);
                                    }
                                    //(c as BuildSite).InstantiateUnit(update.type);
                                }
                                break;
                            }
                        }
                        foreach (Unit c in grid.Units)
                        {
                            if (c.transform.position.x == update.newLocationX && c.transform.position.y == update.newLocationY)
                            {
                                if (c is Airport)
                                {
                                    (c as Airport).InstantiateUnit(update.type);
                                }
                                else if (c is BuildSite)
                                {
                                    if (update.type >= UnitType.FIGHTER && update.type <= UnitType.COPTER)
                                    {
                                        guiCamRef.GetComponent <NewAirport>().SpawnAStarFromNetwork((int)update.type, (int)update.moving);
                                    }
                                    else if (update.type >= UnitType.CAPCOPTER && update.type <= UnitType.BOMB)
                                    {
                                        guiCamRef.GetComponent <NewAirport>().SpawniFactionFromNetwork((int)update.type, (int)update.moving);
                                    }
                                    else if (update.type >= UnitType.ORBITALSTRIKER && update.type <= UnitType.NULLSTAR)
                                    {
                                        guiCamRef.GetComponent <NewAirport>().SpawniFactionFromNetwork((int)update.type, (int)update.moving);
                                    }
                                    //(c as BuildSite).InstantiateUnit(update.type);
                                }
                                break;
                            }
                        }
                        //CellGrid grid = GameObject.Find("CellGrid").GetComponent<CellGrid>()
                    }
                    else if (IsCaptureCommand(update))
                    {
                    }
                    else if (IsIncreaseMoneGenCommand(update))
                    {
                        foreach (Unit c in grid.Units)
                        {
                            if (c.unitIndex == update.moving)
                            {
                                if (c is City)
                                {
                                    (c as City).SelfIncreaseMoneyGenIfAble();
                                }
                                else if (c is BuildSite)
                                {
                                    (c as BuildSite).SelfIncreaseMoneyGenIfAble();
                                }
                            }
                        }
                    }
                    else if (IsUpgradeBuildSiteCommand(update))
                    {
                        BuildSite site = null;

                        foreach (Unit b in GameObject.Find("CellGrid").GetComponent <CellGrid>().Units)
                        {
                            if (b is BuildSite && b.unitIndex == update.moving)
                            {
                                site = b as BuildSite;
                                break;
                            }
                        }

                        if (site == null)
                        {
                            return;
                        }

                        //handle cost
                        Debug.Log("Site == null: " + (site == null).ToString());
                        Debug.Log("update == null: " + (update == null).ToString());
                        Debug.Log(NetManager.buildCosts[(int)update.buildingType - 1]);

                        if (!site.CanAffordToBuild(NetManager.buildCosts[(int)update.buildingType - 1]))
                        {
                            return;
                        }

                        site.grid.Players[site.PlayerNumber].Money -= NetManager.buildCosts[(int)update.buildingType - 1];
                        PlayerController.currTurnMoney              = site.grid.Players[site.PlayerNumber].Money;
                        GameObject.Find("Canvas").GetComponentsInChildren <Text>()[site.PlayerNumber].text = PlayerController.currTurnMoney.ToString() + "G" + "(+" + site.grid.Players[site.PlayerNumber].income.ToString() + "G)";

                        site.buildingType = update.buildingType;
                        site.GetComponent <ChangeMaterial>().SetNewMaterial(update.buildingType);
                    }

                    else if (data is UnitUpdate && messageIndex + 1 != (data as UnitUpdate).index)
                    {
                        possibleDesyncOccurred = true;
                        SendData(TagIndex.Controller, TagIndex.PlayerUpdate, "ERROR");
                        //send error message
                    }
                }
                else if (data is Unit.Faction)
                {
                    factions[senderID - 1] = (Unit.Faction)data;
                }
            }
        }
    }