/// <summary> /// 保存表单(新增、修改) /// </summary> /// <param name="keyValue">主键值</param> /// <param name="entity">实体对象</param> /// <returns></returns> public void SaveForm(string keyValue, DangerEntity entity) { try { service.SaveForm(keyValue, entity); } catch (Exception) { throw; } }
public DangerEntity AddTraining(DangerEntity job) { //if (job.JobUsers != null) //{ // for (int i = 0; i < job.JobUsers.Count; i++) // { // if (i == 0) // job.JobUsers[i].JobType = "ischecker"; // else job.JobUsers[i].JobType = "isdoperson"; // } //} return(service.AddTraining(job)); }
/// <summary> /// 作业人训练时提交 /// </summary> /// <param name="entity"></param> /// <param name="userid"></param> public void SubmitDoTraining(DangerEntity entity, string userid) { service.SubmitDoTraining(entity, userid); }
/// <summary> /// 负责人训练时保存 /// </summary> /// <param name="entity"></param> /// <param name="userid"></param> public void DoTraining2(DangerEntity entity, string userid) { service.DoTraining2(entity, userid); }
public DangerEntity SubmitTraingingItem2(DangerEntity danger, string userid) { return(service.SubmitTraingingItem2(danger, userid)); }
public DangerEntity UpdateTraingingItem2(DangerEntity danger, string userid) { return(service.UpdateTraingingItem2(danger, userid)); }
public List <MeasuresEntity> SubmitTraingingItem(DangerEntity data, string userid) { return(service.SubmitTraingingItem(data, userid)); }
public void TrainingScore(DangerEntity dangerEntity) { service.TrainingScore(dangerEntity); }
public DangerEntity FinishTraining2(DangerEntity training) { return(service.FinishTraining2(training)); }
public void UploadTraining(DangerEntity entity) { service.UploadTraining(entity); }
/// <summary> /// 更新数据 /// </summary> /// <param name="keyValue">实体主键</param> /// <param name="entity">危险预知训练实体</param> /// <param name="measures">防控措施</param> public void Update(string keyValue, DangerEntity entity, List <MeasuresEntity> measures) { service.Update(keyValue, entity, measures); }
public void BeginTraining(DangerEntity entity) { service.BeginTraining(entity); }
public void FinishTraining(DangerEntity entity) { service.FinishTraining(entity); }
public void PostTraining(DangerEntity entity) { service.PostTraining(entity); }