public void Impact(DamagedAction action, Vector3 impact) { action.KnockBack(impact, 0.1f, MoveCurve); }
public void Sucion(DamagedAction action) { action.Suction(transform.position, Moved, MoveCurve); }
public void Impact(DamagedAction action, Vector3 impact) { action.KnockBack(impact, 0.1f, MoveCurve); }
public void Sucion(DamagedAction action) { action.Suction(transform.position, Moved, MoveCurve); }