Ejemplo n.º 1
0
    protected override void OnCollisionEnter(Collision collision)
    {
        DamageableEntity de = collision.gameObject.GetComponent <DamageableEntity>();

        if (damage > 0 & de != null)
        {
            foreach (System.Type t in targets)
            {
                if (de.GetComponent(t) != null)
                {
                    //de.TakeDamage(gameObject, damage);
                    break;
                }
            }
        }
    }