private void DamageTimer_Tick(object sender, EventArgs e) { if (gameover == true) { DamageTimer.Stop(); DamageTimer.Enabled = false; return; } foreach (Control x in this.Controls) { if (boss1.Hp > 0) { if (x is PictureBox && x.Tag == "bullet") { if (((PictureBox)x).Bounds.IntersectsWith(this.boss1.boss.Bounds) && this.boss1.Hp > 0) { this.Bhit.Text = "-10"; this.Bhit.Location = new Point(this.boss1.boss.Location.X - 30, this.boss1.boss.Location.Y - 50); this.Controls.Add(Bhit); this.Bhit.Visible = true; this.Bhit.BringToFront(); this.boss1.Hp -= 10; this.Controls.Remove(x); x.Dispose(); } } } if (boss1.Hp == 0) { boss1.boss.Image = bossdeath; gameover = true; } } VillainHPbar.Value = this.boss1.Hp; }
public void DoDamage(Mobile to) { to.Send(new AsciiMessage(Serial, ItemID, MessageType.Regular, 0x3B2, 3, "", "The generator shoots an arc of electricity at you!")); //to.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, 0x3B2, 3, "", "", "The generator shoots an arc of electricity at you!")); to.BoltEffect(0); to.LocalOverheadMessage(MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *"); to.NonlocalOverheadMessage(MessageType.Regular, 0xC9, true, string.Format("* {0} spasms from electric shock *", to.Name)); AOS.Damage(to, to, 60, 0, 0, 0, 0, 100); if (!to.Alive) { return; } if (m_DamageTable[to] == null) { to.Frozen = true; DamageTimer timer = new DamageTimer(this, to); m_DamageTable[to] = timer; timer.Start(); } }
public static void Unregister(DamageTimer timer) { var master = timer.Master; if (m_Table.ContainsKey(master)) { var list = m_Table[master]; if (timer.Running) { timer.Stop(); } list.Remove(timer); if (list.Count == 0) { m_Table.Remove(master); } } }
public void DoDamage(Mobile to) { to.SendLocalizedMessage(1152372); // The Nexus shoots an arc of energy at you! to.BoltEffect(0); to.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x21, 1114443); // * Your body convulses from electric shock * to.NonlocalOverheadMessage(Server.Network.MessageType.Regular, 0x21, 1114443, to.Name); // * ~1_NAME~ spasms from electric shock * AOS.Damage(to, to, 60, 0, 0, 0, 0, 100); if (!to.Alive) { return; } if (!DamageTable.ContainsKey(to)) { DamageTimer timer = new DamageTimer(this, to); to.Frozen = true; DamageTable[to] = timer; timer.Start(); } }
public void DoDamage( Mobile to ) { to.Send( new UnicodeMessage( Serial, ItemID, MessageType.Regular, 0x3B2, 3, "", "", "The generator shoots an arc of electricity at you!" ) ); to.BoltEffect( 0 ); to.LocalOverheadMessage( MessageType.Regular, 0xC9, true, "* Your body convulses from electric shock *" ); to.NonlocalOverheadMessage( MessageType.Regular, 0xC9, true, string.Format( "* {0} spasms from electric shock *", to.Name ) ); AOS.Damage( to, to, 60, 0, 0, 0, 0, 100, 0, 0, 0 ); if ( !to.Alive ) return; if ( m_DamageTable[to] == null ) { to.Frozen = true; DamageTimer timer = new DamageTimer( this, to ); m_DamageTable[to] = timer; timer.Start(); } }
public override void OnDamage(int amount, Mobile from, bool willKill) { m_DamageTimer = new DamageTimer(this); m_DamageTimer.Start(); }
public override void OnDamage(int amount, Mobile from, bool willKill) { m_DamageTimer = new DamageTimer(this); m_DamageTimer.Start(); }