Ejemplo n.º 1
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    // Message methods
    /// <summary>
    /// Handles the OnAttacked message
    /// </summary>
    /// <param name="attacker">The BaseFighter that attacked this GameObject</param>
    void OnAttacked(object attacker)
    {
        // Make attacker a BaseFighter reference
        BaseFighter attackerBF = attacker as BaseFighter;

        // Sanity check: attacker should be a BaseFighter
        if (attackerBF == null)
        {
            return;
        }

        // Grab the damage value
        int attack = attackerBF.AttackStr;

        // Instantiate a new DamageText with attack
        GameObject newDamText = Instantiate(DTPreFab) as GameObject;
        Canvas     can        = FindObjectOfType <Canvas> ();

        newDamText.transform.SetParent(can.transform, false);
        DamageText newText = newDamText.GetComponent <DamageText> ();

        newText.Damage = attack;         // Set Damage
        newText.ChangePosition(gameObject);
    }