Ejemplo n.º 1
0
    public void PopDamage(Vector3 position, int damage)
    {
        GameObject damagePop = Instantiate(damagePrefab, position, Quaternion.identity);
        DamagePop  dmp       = damagePop.GetComponent <DamagePop>();

        dmp.Setup(damage);
    }
Ejemplo n.º 2
0
    //Create DamagePopUp Text
    public static DamagePop Create(Vector3 position, float damageAmount)
    {
        //Instantiate the damage text prefab
        Transform damagePopTransform = Instantiate(GameAssets.instance.damagePop, position, Quaternion.identity);
        //Get the gameobject position
        DamagePop damagePop = damagePopTransform.GetComponent <DamagePop>();

        //Return damage value into the text
        damagePop.Setup(damageAmount);

        return(damagePop);
    }