private void DealWithDamageOverTime(StatusManager hitUnit, bool addToList) { if (_damageOverTime != null) { if (addToList) { _damageOverTime.AddToList(hitUnit); } else { _damageOverTime.RemoveFromList(hitUnit); } } }
private void DealWithDamageOverTime(StatusManager hitUnit, bool addToList) { if (_damageOverTime != null) { if (addToList) { _damageOverTime.AddToList(hitUnit); } else { _damageOverTime.RemoveFromList(hitUnit); } } }