Ejemplo n.º 1
0
    public override void TakeDamage(int damage)
    {
        currentHealth -= damage;
        DamageNumber dn   = Instantiate(damageNum, damageNum.GetComponentInParent <Canvas>().transform, true);
        float        rand = Random.Range(-1f, 1f);

        dn.transform.position  = gameObject.transform.position;
        dn.transform.position += new Vector3(rand, 0);
        dn.SetActive(true);
        if (currentHealth <= 0)
        {
            Destroy(gameObject);
        }
    }