Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     body  = GetComponent <Rigidbody2D>();
     shoot = GetComponent <Shoot>();
     mover = GetComponent <Movement>();
     mover.SetSpeed(speed);
     projectileComponent = projectileObject.GetComponent <Projectile>();
     startFacing         = transform.right;
     damageHandler       = GetComponent <DamageHandler>();
     damageHandler.AddHandler(Damage);
 }