///// <summary> ///// Player was in the air last frame, but this frame has IsGrounded = true. ///// IsLanded will become false in the beginning of the next frame. ///// </summary> //public bool IsLanded { get; private set; } public void Respawn() { SpriteRendererCmp.enabled = true; SpriteRendererCmp.sortingLayerName = this.origSortingLayerName; SpriteRendererCmp.sortingOrder = this.origSortingOrder; ColliderCmp.enabled = true; DamagableCmp.Reset(); }//Respawn
}//Update public override void Respawn() { DamagableCmp.Reset(); }//Respawn