Ejemplo n.º 1
0
    public List <string> getS(DayStatus d)
    {
        DailyTransition day = getScript();

        switch (d)
        {
        case DayStatus.n1speech:
            return(day.neighbor1Speech.sentences);

        case DayStatus.n2speech:
            return(day.neighbor2Speech.sentences);

        case DayStatus.wifespeech:
            return(day.wifeSpeech.sentences);

        case DayStatus.sonspeech:
            return(day.sonSpeech.sentences);

        case DayStatus.tvspeech:
            return(day.tvSpeech.sentences);
        }
        return(null);
    }
Ejemplo n.º 2
0
    public void reload()
    {
        transitionText.text.sentences.Clear();
        day = GameObject.Find("Player").GetComponent <DayManager>().getScript();
        switch (dayStatus)
        {
        case DayStatus.familyDay:
            foreach (string sentence in day.familyTransitionDay.sentences)
            {
                transitionText.text.sentences.Add(sentence);
            }
            break;

        case DayStatus.familyNight:
            foreach (string sentence in day.familyTransitionNight.sentences)
            {
                transitionText.text.sentences.Add(sentence);
            }
            break;

        case DayStatus.neighborhoodDay:
            foreach (string sentence in day.neighborhoodTransitionDay.sentences)
            {
                transitionText.text.sentences.Add(sentence);
            }
            break;

        case DayStatus.neighborhoodNight:
            foreach (string sentence in day.neighborhoodTransitionNight.sentences)
            {
                transitionText.text.sentences.Add(sentence);
            }
            break;

        case DayStatus.downtownDay:
            foreach (string sentence in day.downtownTransitionDay.sentences)
            {
                transitionText.text.sentences.Add(sentence);
            }
            break;

        case DayStatus.downtownNight:
            foreach (string sentence in day.downtownTransitionNight.sentences)
            {
                transitionText.text.sentences.Add(sentence);
            }
            break;

        case DayStatus.downtownwgun:
            foreach (string sentence in day.downtownWithGun.sentences)
            {
                transitionText.text.sentences.Add(sentence);
            }
            break;

        case DayStatus.downtownnogun:
            foreach (string sentence in day.downtownWithoutGun.sentences)
            {
                transitionText.text.sentences.Add(sentence);
            }
            break;
        }
    }