Ejemplo n.º 1
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 public StompState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_StompState stateData) : base(entity, stateMachine, animBoolName, attackPosition)
 {
     this.stateData = stateData;
 }
Ejemplo n.º 2
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 public ESoulWarrior_StompState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_StompState stateData, Enermy_SoulWarrior enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enermy = enermy;
 }