public Ogre_SpecificAreaAttackState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_SpecificAreaAttackState stateData, Ogre ogre) : base(finiteStateMachine, enemy, animationBoolName, stateData) { _ogre = ogre; }
public SpecificAreaAttackState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_SpecificAreaAttackState stateData) : base(finiteStateMachine, enemy, animationBoolName) { StateData = stateData; }