Ejemplo n.º 1
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 public Ogre_SpecificAreaAttackState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_SpecificAreaAttackState stateData, Ogre ogre)
     : base(finiteStateMachine, enemy, animationBoolName, stateData)
 {
     _ogre = ogre;
 }
Ejemplo n.º 2
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 public SpecificAreaAttackState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_SpecificAreaAttackState stateData)
     : base(finiteStateMachine, enemy, animationBoolName)
 {
     StateData = stateData;
 }