Ejemplo n.º 1
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 public B_DeadState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_DeadState stateData, Enemy3 enemy) : base(stateMachine, entity, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Ejemplo n.º 2
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 public Elf_DeadState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_DeadState _stateData, Elf _elf) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     elf = _elf;
 }
 public E1_DeadState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_DeadState stateData, Enemy1 enemy) : base(etity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Ejemplo n.º 4
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 public DeadState(Entity entity1, FiniteStateMachine stateMachine, string animBoolName, D_DeadState stateData) : base(entity1, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
Ejemplo n.º 5
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 public Pink_DeadState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_DeadState _stateData, Pink _pink) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     pink = _pink;
 }
Ejemplo n.º 6
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 public DeadState(FiniteStateMachine stateMachine, Entity entity, string animBoolName, D_DeadState stateData) : base(stateMachine, entity, animBoolName)
 {
     this.stateData = stateData;
 }
Ejemplo n.º 7
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 public Slime_DeadState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_DeadState stateData, Slime slime)
     : base(finiteStateMachine, enemy, animationBoolName, stateData)
 {
     _slime = slime;
 }
Ejemplo n.º 8
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 public Slime_DeadState(Entity entity1, FiniteStateMachine stateMachine, string animBoolName, D_DeadState stateData, Slime enemy) : base(entity1, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Ejemplo n.º 9
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 public Boar_DeadState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_DeadState stateData, Boar boar)
     : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     _boar = boar;
 }
Ejemplo n.º 10
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 public DeadState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_DeadState stateData)
     : base(finiteStateMachine, enemy, animationBoolName)
 {
     StateData = stateData;
 }
Ejemplo n.º 11
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 public DeadState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_DeadState _stateData) : base(_entity, _stateMachine, _animBoolName)
 {
     stateData = _stateData;
 }
Ejemplo n.º 12
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 public Archer_DeadState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_DeadState stateData, EnemyArcher enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public GoblinArcher_DeadState(FiniteStateMachine finiteStateMachine, Entity entity, string animationBoolName, D_DeadState stateData, GoblinArcher goblinArcher)
     : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     this.goblinArcher = goblinArcher;
 }
Ejemplo n.º 14
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 public Archer_DeadState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_DeadState _stateData, Archer _archer) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     archer = _archer;
 }
Ejemplo n.º 15
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 public Ogre_DeadState(FiniteStateMachine finiteStateMachine, Enemy entity, string animationBoolName, D_DeadState stateData, Ogre ogre)
     : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     _ogre = ogre;
 }
Ejemplo n.º 16
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 public E2_DeadState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_DeadState stateData, E2 enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }