Ejemplo n.º 1
0
 public virtual void SetData(int spawnId, DTCharacter data)
 {
     this.Data    = data;
     this.SpawnId = spawnId;
     skeletonAnimation.AnimationState.AddAnimation(0, AnimationAction.Idle, true, 0);
     hpBar.Init(this);
     Size       = meshRender.bounds.size;
     SpineScale = spine.transform.localScale.x;
 }
Ejemplo n.º 2
0
 void AddFormation(List <int> defensorRounds, List <int> attackerRounds)
 {
     ClearCharacters();
     AttackterTotalMaxHP = 0;
     DefensorTotalMaxHP  = 0;
     foreach (var unit in units)
     {
         if (defensorRounds.Contains(unit.Data.Round))
         {
             DTCharacter data      = new DTCharacter(GameConfig.DefensorBaseHP, EnCharacterType.Defensor);
             var         character = Instantiate(prefabDefensor, unit.transform);
             character.gameObject.SetActive(true);
             character.SetData(GetSpawnId(), data);
             character.transform.localPosition = new Vector3(0, -character.Size.y * character.SpineScale, 0);
             defensors.Add(character);
             unit.UpdateCharacter(character);
             character.UpdateStandingBase(unit);
             character.OnCharacterDie = OnCharacterDie;
             miniMap.AddCharacter(character);
             DefensorTotalMaxHP += character.Data.BaseHP;
         }
         else if (attackerRounds.Contains(unit.Data.Round))
         {
             DTCharacter data      = new DTCharacter(GameConfig.AttackerBaseHP, EnCharacterType.Attacker);
             var         character = Instantiate(prefabAttacker, unit.transform);
             character.gameObject.SetActive(true);
             character.SetData(GetSpawnId(), data);
             character.transform.localPosition = new Vector3(0, -character.Size.y * character.SpineScale, 0);
             attackers.Add(character);
             unit.UpdateCharacter(character);
             character.UpdateStandingBase(unit);
             character.OnCharacterDie = OnCharacterDie;
             miniMap.AddCharacter(character);
             AttackterTotalMaxHP += character.Data.BaseHP;
         }
     }
     DefensorTotalHP  = DefensorTotalMaxHP;
     AttackterTotalHP = AttackterTotalMaxHP;
     IsReady          = true;
     miniMap.gameObject.SetActive(true);
 }