Ejemplo n.º 1
0
 private void GameScreen_Load(object sender, EventArgs e)
 {
     //Oyun Formunun ekrana sığdırılması
     this.Width             = Screen.PrimaryScreen.WorkingArea.Width;
     this.Height            = Screen.PrimaryScreen.WorkingArea.Height;
     this.Location          = new Point(0, 0);
     aPlayerKasa.Text       = aPlayer.GetPlayerGold().ToString();
     bPlayerKasa.Text       = bPlayer.GetPlayerGold().ToString();
     cPlayerKasa.Text       = cPlayer.GetPlayerGold().ToString();
     dPlayerKasa.Text       = dPlayer.GetPlayerGold().ToString();
     TimerIntervalNum.Value = tm.Interval;
     GraphicBoardSetup();
 }
Ejemplo n.º 2
0
        private void ScoreBoard_Load(object sender, EventArgs e)
        {
            label10.Text = aPlayer.GetTotalNumberOfSteps().ToString();
            label11.Text = bPlayer.GetTotalNumberOfSteps().ToString();
            label12.Text = cPlayer.GetTotalNumberOfSteps().ToString();
            label13.Text = dPlayer.GetTotalNumberOfSteps().ToString();

            label18.Text = aPlayer.GetTotalAmountOfGoldSpent().ToString();
            label19.Text = bPlayer.GetTotalAmountOfGoldSpent().ToString();
            label20.Text = cPlayer.GetTotalAmountOfGoldSpent().ToString();
            label21.Text = dPlayer.GetTotalAmountOfGoldSpent().ToString();

            label14.Text = aPlayer.GetTotalAmountOfGoldEarned().ToString();
            label15.Text = bPlayer.GetTotalAmountOfGoldEarned().ToString();
            label16.Text = cPlayer.GetTotalAmountOfGoldEarned().ToString();
            label17.Text = dPlayer.GetTotalAmountOfGoldEarned().ToString();

            label22.Text    = aPlayer.GetPlayerGold().ToString();
            label23.Text    = bPlayer.GetPlayerGold().ToString();
            label24.Text    = cPlayer.GetPlayerGold().ToString();
            label25.Text    = dPlayer.GetPlayerGold().ToString();
            ALog.DataSource = aPlayer.GetLog();
            BLog.DataSource = bPlayer.GetLog();
            CLog.DataSource = cPlayer.GetLog();
            DLog.DataSource = dPlayer.GetLog();

            aPlayer.WriteToFile(map.GetMapString());
            bPlayer.WriteToFile(map.GetMapString());
            cPlayer.WriteToFile(map.GetMapString());
            dPlayer.WriteToFile(map.GetMapString());
        }