Ejemplo n.º 1
0
        void ProcessDPad(ulong updateTick, float deltaTime)
        {
            var x = Utility.ValueFromSides(DPadLeft.NextRawValue, DPadRight.NextRawValue);
            var y = Utility.ValueFromSides(DPadDown.NextRawValue, DPadUp.NextRawValue, InputManager.InvertYAxis);

            Vector2 v;

            if (RawSticks || DPadLeft.Raw || DPadRight.Raw || DPadUp.Raw || DPadDown.Raw)
            {
                v = new Vector2(x, y);
            }
            else
            {
                var lowerDeadZone = Utility.Max(DPadLeft.LowerDeadZone, DPadRight.LowerDeadZone, DPadUp.LowerDeadZone, DPadDown.LowerDeadZone);
                var upperDeadZone = Utility.Min(DPadLeft.UpperDeadZone, DPadRight.UpperDeadZone, DPadUp.UpperDeadZone, DPadDown.UpperDeadZone);
                v = Utility.ApplySeparateDeadZone(x, y, lowerDeadZone, upperDeadZone);
            }

            DPad.Raw = true;
            DPad.UpdateWithAxes(v.x, v.y, updateTick, deltaTime);

            DPadX.Raw = true;
            DPadX.CommitWithValue(v.x, updateTick, deltaTime);

            DPadY.Raw = true;
            DPadY.CommitWithValue(v.y, updateTick, deltaTime);

            DPadLeft.SetValue(DPad.Left.Value, updateTick);
            DPadRight.SetValue(DPad.Right.Value, updateTick);
            DPadUp.SetValue(DPad.Up.Value, updateTick);
            DPadDown.SetValue(DPad.Down.Value, updateTick);
        }
Ejemplo n.º 2
0
    void Update()
    {
        ControllersManager.Instance.Update();

        switch (state)
        {
        case State.Initial:
            if (ControllersManager.Instance.isControllerLinked(Index))
            {
                state = State.Linked;
            }
            break;

        case State.Linked:
            if (!DownButton.IsOn(Index))
            {
                state = State.Ready;
                readyEvent.Invoke();
            }
            break;

        case State.Ready:
            DownButton.Update(Index);
            DPadLeft.Update(Index);
            DPadRight.Update(Index);
            DPadDown.Update(Index);
            DPadUp.Update(Index);
            break;

        default:
            break;
        }
    }
Ejemplo n.º 3
0
        internal void ProcessDPad()
        {
            var lowerDeadZone = Utility.Max(DPadLeft.LowerDeadZone, DPadRight.LowerDeadZone, DPadUp.LowerDeadZone, DPadDown.LowerDeadZone);
            var upperDeadZone = Utility.Min(DPadLeft.UpperDeadZone, DPadRight.UpperDeadZone, DPadUp.UpperDeadZone, DPadDown.UpperDeadZone);

            var x = Utility.ValueFromSides(DPadLeft.NextRawValue, DPadRight.NextRawValue);
            var y = Utility.ValueFromSides(DPadDown.NextRawValue, DPadUp.NextRawValue, InputManager.InvertYAxis);
            var v = Utility.ApplyCircularDeadZone(x, y, lowerDeadZone, upperDeadZone);

            DPad.Raw = true;
            DPad.UpdateWithAxes(v.X, v.Y);

            DPadX.Raw = true;
            DPadX.CommitWithValue(v.X);

            DPadY.Raw = true;
            DPadY.CommitWithValue(v.Y);

            DPadLeft.SetValue(DPad.Left.Value);
            DPadRight.SetValue(DPad.Right.Value);
            DPadUp.SetValue(DPad.Up.Value);
            DPadDown.SetValue(DPad.Down.Value);
        }
Ejemplo n.º 4
0
        public void HandleInputs()
        {
            GameObject.Find("Prompt").GetComponent <Text>().text = "";

            //perform action linked to x button
            if (ControllerPluginWrapper.GetButtonDown(0, 0))
            {
                if ((XButton.getCommand() != "DoNothing") && (XButton.getCommand() != "Jump") && (XButton.getCommand() != "UndoButton") && (XButton.getCommand() != "RemapButton"))
                {
                    inputs.Push(XButton);
                }


                cooldown = maxCD;
                XButton.Execute(player, inputs.Peek());

                if (XButton.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (XButton.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to circle button
            else if (ControllerPluginWrapper.GetButtonDown(0, 1))
            {
                if ((CircleButton.getCommand() != "DoNothing") && (CircleButton.getCommand() != "Jump") && (CircleButton.getCommand() != "UndoButton") && (CircleButton.getCommand() != "RemapButton"))
                {
                    inputs.Push(CircleButton);
                }

                cooldown = maxCD;
                CircleButton.Execute(player, inputs.Peek());

                if (CircleButton.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (CircleButton.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to square button
            else if (ControllerPluginWrapper.GetButtonDown(0, 2))
            {
                if ((SquareButton.getCommand() != "DoNothing") && (SquareButton.getCommand() != "Jump") && (SquareButton.getCommand() != "UndoButton") && (SquareButton.getCommand() != "RemapButton"))
                {
                    inputs.Push(SquareButton);
                }

                cooldown = maxCD;
                SquareButton.Execute(player, inputs.Peek());

                if (SquareButton.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (SquareButton.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to triangle button
            else if (ControllerPluginWrapper.GetButtonDown(0, 3))
            {
                if ((TriangleButton.getCommand() != "DoNothing") && (TriangleButton.getCommand() != "Jump") && (TriangleButton.getCommand() != "UndoButton") && (TriangleButton.getCommand() != "RemapButton"))
                {
                    inputs.Push(TriangleButton);
                }

                cooldown = maxCD;
                TriangleButton.Execute(player, inputs.Peek());

                if (TriangleButton.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (TriangleButton.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to up on directional pad
            else if (ControllerPluginWrapper.GetButtonDown(0, 4))
            {
                if ((DPadUp.getCommand() != "DoNothing") && (DPadUp.getCommand() != "Jump") && (DPadUp.getCommand() != "UndoButton") && (DPadUp.getCommand() != "RemapButton"))
                {
                    inputs.Push(DPadUp);
                }

                cooldown = maxCD;
                DPadUp.Execute(player, inputs.Peek());

                if (DPadUp.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (DPadUp.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to down on directional pad
            else if (ControllerPluginWrapper.GetButtonDown(0, 5))
            {
                if ((DPadDown.getCommand() != "DoNothing") && (DPadDown.getCommand() != "Jump") && (DPadDown.getCommand() != "UndoButton") && (DPadDown.getCommand() != "RemapButton"))
                {
                    inputs.Push(DPadDown);
                }

                cooldown = maxCD;
                DPadDown.Execute(player, inputs.Peek());

                if (DPadDown.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (DPadDown.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to left on directional pad
            else if (ControllerPluginWrapper.GetButtonDown(0, 6))
            {
                if ((DPadLeft.getCommand() != "DoNothing") && (DPadLeft.getCommand() != "Jump") && (DPadLeft.getCommand() != "UndoButton") && (DPadLeft.getCommand() != "RemapButton"))
                {
                    inputs.Push(DPadLeft);
                }

                cooldown = maxCD;
                DPadLeft.Execute(player, inputs.Peek());

                if (DPadLeft.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (DPadLeft.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to right on directional pad
            else if (ControllerPluginWrapper.GetButtonDown(0, 7))
            {
                if ((DPadRight.getCommand() != "DoNothing") && (DPadRight.getCommand() != "Jump") && (DPadRight.getCommand() != "UndoButton") && (DPadRight.getCommand() != "RemapButton"))
                {
                    inputs.Push(DPadRight);
                }

                cooldown = maxCD;
                DPadRight.Execute(player, inputs.Peek());

                if (DPadRight.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (DPadRight.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to left bumper
            else if (ControllerPluginWrapper.GetButtonDown(0, 8))
            {
                if ((L1.getCommand() != "DoNothing") && (L1.getCommand() != "Jump") && (L1.getCommand() != "UndoButton") && (L1.getCommand() != "RemapButton"))
                {
                    inputs.Push(L1);
                }

                cooldown = maxCD;
                L1.Execute(player, inputs.Peek());

                if (L1.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (L1.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to right bumper
            else if (ControllerPluginWrapper.GetButtonDown(0, 9))
            {
                if ((R1.getCommand() != "DoNothing") && (R1.getCommand() != "Jump") && (R1.getCommand() != "UndoButton") && (R1.getCommand() != "RemapButton"))
                {
                    inputs.Push(R1);
                }

                cooldown = maxCD;
                R1.Execute(player, inputs.Peek());

                if (R1.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (R1.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to left stick pressed
            else if (ControllerPluginWrapper.GetButtonDown(0, 10))
            {
                if ((LStickPress.getCommand() != "DoNothing") && (LStickPress.getCommand() != "Jump") && (LStickPress.getCommand() != "UndoButton") && (LStickPress.getCommand() != "RemapButton"))
                {
                    inputs.Push(LStickPress);
                }

                cooldown = maxCD;
                LStickPress.Execute(player, inputs.Peek());

                if (LStickPress.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (LStickPress.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to right stick pressed
            else if (ControllerPluginWrapper.GetButtonDown(0, 11))
            {
                if ((RStickPress.getCommand() != "DoNothing") && (RStickPress.getCommand() != "Jump") && (RStickPress.getCommand() != "UndoButton") && (RStickPress.getCommand() != "RemapButton"))
                {
                    inputs.Push(RStickPress);
                }

                cooldown = maxCD;
                RStickPress.Execute(player, inputs.Peek());

                if (RStickPress.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (RStickPress.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to start button
            else if (ControllerPluginWrapper.GetButtonDown(0, 12))
            {
                if ((Pause.getCommand() != "DoNothing") && (Pause.getCommand() != "Jump") && (Pause.getCommand() != "UndoButton") && (Pause.getCommand() != "RemapButton"))
                {
                    inputs.Push(Pause);
                }

                cooldown = maxCD;
                Pause.Execute(player, inputs.Peek());

                if (Pause.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (Pause.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to back button
            else if (ControllerPluginWrapper.GetButtonDown(0, 13))
            {
                if ((Select.getCommand() != "DoNothing") && (Select.getCommand() != "Jump") && (Select.getCommand() != "UndoButton") && (Select.getCommand() != "RemapButton"))
                {
                    inputs.Push(Select);
                }

                cooldown = maxCD;
                Select.Execute(player, inputs.Peek());

                if (Select.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (Select.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to right trigger
            else if (ControllerPluginWrapper.RightTrigger(0) > 0.1f)
            {
                if ((RightTrigger.getCommand() != "DoNothing") && (RightTrigger.getCommand() != "Jump") && (RightTrigger.getCommand() != "UndoButton") && (RightTrigger.getCommand() != "RemapButton"))
                {
                    inputs.Push(RightTrigger);
                }

                cooldown = maxCD;
                RightTrigger.Execute(player, inputs.Peek());

                if (RightTrigger.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (RightTrigger.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }

            //perform action linked to left trigger
            else if (ControllerPluginWrapper.LeftTrigger(0) > 0.1f)
            {
                if ((LeftTrigger.getCommand() != "DoNothing") && (LeftTrigger.getCommand() != "Jump") && (LeftTrigger.getCommand() != "UndoButton") && (LeftTrigger.getCommand() != "RemapButton"))
                {
                    inputs.Push(LeftTrigger);
                }

                cooldown = maxCD;
                LeftTrigger.Execute(player, inputs.Peek());

                if (LeftTrigger.getCommand() == "UndoButton")
                {
                    inputs.Pop();
                }

                else if (LeftTrigger.getCommand() == "RemapButton")
                {
                    remapping = true;
                    ResetAllButtons();
                }
            }
        }