public static Point[] ConnectedVtx(this Mesh m, Point searchPoint) { int[] conectedVtxID = DMInterop.GetConnectedPointID(m, searchPoint); List <Point> connectedVtx = new List <Point>(conectedVtxID.Length); foreach (var id in conectedVtxID) { connectedVtx.Add(m.VertexPositions[id]); } return(connectedVtx.ToArray()); }
public static int[] ConnectedVtxID(this Mesh m, int vtxIndex) { return(DMInterop.GetConnectedPointID(m, vtxIndex)); }
public static int[] ConnectedVtxID(this Mesh m, Point searchPoint) { return(DMInterop.GetConnectedPointID(m, searchPoint)); }