Ejemplo n.º 1
0
    public static void CreateGeneratorPreset()
    {
        bool ElemAlreadyIn = false;

        // create the Preset Object
        EditorVariables.New_DK_GeneratorPresetLibraryObj = GameObject.Find("New_DK_GeneratorPresetLibrary");
        if (EditorVariables.New_DK_GeneratorPresetLibraryObj == null)
        {
            EditorVariables.New_DK_GeneratorPresetLibraryObj      = (GameObject)Instantiate(Resources.Load("New_DK_GeneratorPresetLibrary"), Vector3.zero, Quaternion.identity);
            EditorVariables.New_DK_GeneratorPresetLibraryObj.name = "New_DK_GeneratorPresetLibrary";
            EditorVariables.New_DK_GeneratorPresetLibraryObj      = GameObject.Find("New_DK_GeneratorPresetLibrary");
        }
        DK_UMA_Editor._GeneratorPresetLibrary = EditorVariables.New_DK_GeneratorPresetLibraryObj.GetComponent <DK_GeneratorPresetLibrary>();
        GameObject DK_UMA = GameObject.Find("DK_UMA");

        if (DK_UMA == null)
        {
            var goDK_UMA = new GameObject();        goDK_UMA.name = "DK_UMA";
            DK_UMA = GameObject.Find("DK_UMA");
        }
        EditorVariables.GeneratorPresets = GameObject.Find("Generator Presets");
        if (EditorVariables.GeneratorPresets == null)
        {
            EditorVariables.GeneratorPresets                  = (GameObject)Instantiate(Resources.Load("Generator Presets"), Vector3.zero, Quaternion.identity);
            EditorVariables.GeneratorPresets.name             = "Generator Presets";
            EditorVariables.GeneratorPresets                  = GameObject.Find("Generator Presets");
            EditorVariables.GeneratorPresets.transform.parent = DK_UMA.transform;
        }

        EditorVariables.New_DK_GeneratorPresetLibraryObj.transform.parent = EditorVariables.GeneratorPresets.transform;
        EditorVariables.New_DK_GeneratorPresetLibraryObj.name             = DK_UMA_Editor.NewPresetName;
        DK_UMA_Editor._GeneratorPresetLibrary.PresetName = DK_UMA_Editor.NewPresetName;
        DK_UMA_Editor._GeneratorPresetLibrary.ToGender   = DK_UMA_Editor.NewPresetGender;


        // Add the elements
        for (int i = 0; i < EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++)
        {
            if (EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.Selected == true)
            {
                var list = new DK_SlotsAnatomyElement[DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList.Length + 1];
                Array.Copy(DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList, list, DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList.Length);
                list[DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList.Length] = EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i];
                DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList = list;
                if (!ElemAlreadyIn)
                {
                    DK_UMA_Editor._GeneratorPresetLibrary.dk_GeneratorPresetDictionary.Add(EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName, EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement);
                }
            }
        }
    }
Ejemplo n.º 2
0
    public void AddDK_GeneratorPreset(DK_SlotsAnatomyElement dk_GeneratorPreset)
    {
        for (int i = 0; i < dk_SlotsAnatomyElementList.Length; i++)
        {
            if (dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName == dk_GeneratorPreset.dk_SlotsAnatomyElement.dk_SlotsAnatomyName)
            {
                dk_SlotsAnatomyElementList[i] = dk_GeneratorPreset;
                return;
            }
        }
        var list = new DK_SlotsAnatomyElement[dk_SlotsAnatomyElementList.Length + 1];

        Array.Copy(dk_SlotsAnatomyElementList, list, dk_SlotsAnatomyElementList.Length);
        list[dk_SlotsAnatomyElementList.Length] = dk_GeneratorPreset;
        dk_SlotsAnatomyElementList = list;
        dk_GeneratorPresetDictionary.Add(dk_GeneratorPreset.dk_SlotsAnatomyElement.dk_SlotsAnatomyName, dk_GeneratorPreset.dk_SlotsAnatomyElement);
    }
Ejemplo n.º 3
0
    public static void ApplyToGeneratorPreset()
    {
        // Add the elements
        bool ElemAlreadyIn = false;

        Array.Resize <DK_SlotsAnatomyElement>(ref DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList, DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList.Length - DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList.Length);
        DK_UMA_Editor._GeneratorPresetLibrary.UpdateDictionary();
        for (int i = 0; i < EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++)
        {
            if (EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i] && EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.Selected == true)
            {
                var list = new DK_SlotsAnatomyElement[DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList.Length + 1];
                Array.Copy(DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList, list, DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList.Length);

                DK_SlotsAnatomyElement dk_SlotsAnatomyElement;

                GameObject _Prefab = PrefabUtility.GetPrefabParent(EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject) as GameObject;

                if (_Prefab)
                {
                    dk_SlotsAnatomyElement = _Prefab.GetComponent <DK_SlotsAnatomyElement>();
                }
                else
                {
                    dk_SlotsAnatomyElement = EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.GetComponent <DK_SlotsAnatomyElement>();
                }

                list[DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList.Length] = dk_SlotsAnatomyElement;
                DK_UMA_Editor._GeneratorPresetLibrary.dk_SlotsAnatomyElementList = list;
                if (!ElemAlreadyIn)
                {
                    try{
                        DK_UMA_Editor._GeneratorPresetLibrary.dk_GeneratorPresetDictionary.Add(EditorVariables._SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName, dk_SlotsAnatomyElement.dk_SlotsAnatomyElement);
                        dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn = true;
                    }catch (Exception e) { Debug.Log(e.ToString()); }
                }
            }
        }
        EditorVariables.PresetToEdit.name = DK_UMA_Editor.NewPresetName;
        DK_UMA_Editor._GeneratorPresetLibrary.PresetName = DK_UMA_Editor.NewPresetName;
        DK_UMA_Editor._GeneratorPresetLibrary.ToGender   = DK_UMA_Editor.NewPresetGender;
        EditorVariables.PresetToEdit = null;
    }
Ejemplo n.º 4
0
    void OnGUI()
    {
        this.minSize = new Vector2(320, 500);
        #region fonts variables
        var bold     = new GUIStyle("label");
        var boldFold = new GUIStyle("foldout");
        bold.fontStyle     = FontStyle.Bold;
        bold.fontSize      = 14;
        boldFold.fontStyle = FontStyle.Bold;
        var Slim = new GUIStyle("label");
        Slim.fontStyle = FontStyle.Normal;
        Slim.fontSize  = 10;
        var style = new GUIStyle("label");
        style.wordWrap = true;


        #endregion fonts variables

        if (_SlotsAnatomyLibrary == null && EditorVariables.SlotsAnatomyLibraryObj)
        {
            _SlotsAnatomyLibrary = EditorVariables.SlotsAnatomyLibraryObj.GetComponent <DK_SlotsAnatomyLibrary>();
        }

        GUILayout.Space(5);
        using (new Horizontal()) {
            GUI.color = Color.white;
            GUILayout.Label("Modify Anatomy Slots", "toolbarbutton", GUILayout.ExpandWidth(true));
            GUI.color = Red;
            //	if (  GUILayout.Button ( "X", "toolbarbutton", GUILayout.ExpandWidth (false))) {

            //	}
        }
        GUILayout.Space(5);
        GUI.color = Color.white;
        if (Helper)
        {
            GUILayout.TextField("The Anatomy Parts are used during the creation of the UMA Model. " +
                                "The engine check all the Anatomy parts to select the torso and its slot and overlays. " +
                                "Each part determines what slot Element will be generated to be placed on it. " +
                                "It is also used by the Overlay Element to associate with a slot.", 300, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true));
        }

        if (SelectedAnaPart != null)
        {
            using (new Horizontal()) {
                GUI.color = Color.white;
                GUILayout.Label("Anatomy Part :", GUILayout.ExpandWidth(false));
                if (NewAnatomyName != "")
                {
                    GUI.color = Green;
                }
                else
                {
                    GUI.color = Red;
                }
                NewAnatomyName = GUILayout.TextField(NewAnatomyName, 50, GUILayout.ExpandWidth(true));
                if (GUILayout.Button("Change", GUILayout.ExpandWidth(false)))
                {
                    Debug.Log("Anatomy " + SelectedAnaPart.name + " changed to " + NewAnatomyName + ".");
                    DK_SlotsAnatomyElement _DK_SlotsAnatomyElement = SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>();
                    _DK_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = NewAnatomyName;
                    SelectedAnaPart.name = NewAnatomyName;
                    //	SelectedAnaPart.gameObject.name = NewAnatomyName;
                    Selection.activeObject.name = NewAnatomyName;
                    AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(Selection.activeObject), NewAnatomyName + ".prefab");
                    Debug.Log(AssetDatabase.GetAssetPath(Selection.activeObject));
                    EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                    AssetDatabase.SaveAssets();
                }
            }
            GUI.color = Color.yellow;
            if (Helper)
            {
                GUILayout.TextField("You can link 2 anatomy parts and configure a slot to remove the linked Anatomy part (ex.: Remove the feet when generating a boots slot).", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true));
            }

            if (SelectedAnaPart != null)
            {
                using (new Horizontal()) {
                    GUI.color = Color.white;
                    GUILayout.Label("Link to :", GUILayout.ExpandWidth(false));
                    if (SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>().dk_SlotsAnatomyElement.Place != null)
                    {
                        GUILayout.TextField(SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>().dk_SlotsAnatomyElement.Place.name, 50, GUILayout.ExpandWidth(true));
                    }
                    else
                    {
                        GUI.color = Color.white;
                        GUILayout.Label("No Link", GUILayout.ExpandWidth(true));
                    }
                    if (!ChooseLink)
                    {
                        if (GUILayout.Button("Select", GUILayout.ExpandWidth(false)))
                        {
                            ChooseLink = true;
                        }
                        GUI.color = Red;
                        if (GUILayout.Button("X", GUILayout.ExpandWidth(false)))
                        {
                            SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>().dk_SlotsAnatomyElement.Place = null;
                        }
                    }
                    else
                    {
                        GUI.color = Color.yellow;
                        GUILayout.Label("Click an Element from the list bellow.", GUILayout.ExpandWidth(true));
                        GUI.color = Color.white;
                        if (GUILayout.Button("Cancel", GUILayout.ExpandWidth(false)))
                        {
                            ChooseLink = false;
                        }
                    }
                }
            }
            // Gender
            GUI.color = Color.yellow;
            if (SelectedAnaPart != null && Helper)
            {
                GUILayout.TextField("You can specify a Gender or let it be usable by both (Both is recommended).", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true));
            }
            if (SelectedAnaPart != null)
            {
                using (new Horizontal()) {
                    if (NewPresetGender == "Both")
                    {
                        GUI.color = Green;
                    }
                    else
                    {
                        GUI.color = Color.gray;
                    }
                    if (GUILayout.Button("Both", GUILayout.ExpandWidth(true)))
                    {
                        NewPresetGender = "Both";
                        DK_Race         = SelectedAnaPart.GetComponent("DK_Race") as DK_Race;
                        DK_Race.Gender  = NewPresetGender;
                        DK_SlotsAnatomyElement _DK_SlotsAnatomyElement = SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>();
                        _DK_SlotsAnatomyElement.dk_SlotsAnatomyElement.ForGender = NewPresetGender;
                        EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                        AssetDatabase.SaveAssets();
                    }
                    if (NewPresetGender == "Female")
                    {
                        GUI.color = Green;
                    }
                    else
                    {
                        GUI.color = Color.gray;
                    }
                    if (GUILayout.Button("Female", GUILayout.ExpandWidth(true)))
                    {
                        NewPresetGender = "Female";
                        DK_Race         = SelectedAnaPart.GetComponent("DK_Race") as DK_Race;
                        DK_Race.Gender  = NewPresetGender;
                        DK_SlotsAnatomyElement _DK_SlotsAnatomyElement = SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>();
                        _DK_SlotsAnatomyElement.dk_SlotsAnatomyElement.ForGender = NewPresetGender;
                        EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                        AssetDatabase.SaveAssets();
                    }
                    if (NewPresetGender == "Male")
                    {
                        GUI.color = Green;
                    }
                    else
                    {
                        GUI.color = Color.gray;
                    }
                    if (GUILayout.Button("Male", GUILayout.ExpandWidth(true)))
                    {
                        NewPresetGender = "Male";
                        DK_Race         = SelectedAnaPart.GetComponent("DK_Race") as DK_Race;
                        DK_Race.Gender  = NewPresetGender;
                        DK_SlotsAnatomyElement _DK_SlotsAnatomyElement = SelectedAnaPart.GetComponent <DK_SlotsAnatomyElement>();
                        _DK_SlotsAnatomyElement.dk_SlotsAnatomyElement.ForGender = NewPresetGender;
                        EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                        AssetDatabase.SaveAssets();
                    }
                }
            }
            GUI.color = Color.yellow;
            if (Helper)
            {
                GUILayout.TextField("Select the race(s) for the Anatomy Part.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true));
            }
            if (Selection.activeGameObject != null)
            {
                using (new Horizontal()) {
                    GUI.color = Color.white;
                    GUILayout.Label("For Race :", GUILayout.ExpandWidth(false));
                    if (NewAnatomyName != "")
                    {
                        GUI.color = Green;
                    }
                    else
                    {
                        GUI.color = Red;
                    }
                    if (GUILayout.Button("Open List", GUILayout.ExpandWidth(true)))
                    {
                        OpenRaceSelectEditor();
                    }
                    GUILayout.Label("Spawn %", GUILayout.ExpandWidth(false));
                    if (_SpawnPerct != "" && _SpawnPerct != null)
                    {
                        _SpawnPerct = GUILayout.TextField(_SpawnPerct, 5, GUILayout.Width(30));
                        _SpawnPerct = Regex.Replace(_SpawnPerct, "[^0-9]", "");
                    }
                    if (_SpawnPerct == "")
                    {
                        _SpawnPerct = "1";
                    }

                    if (Convert.ToInt32(_SpawnPerct) > 100)
                    {
                        _SpawnPerct = "100";
                    }
                    if (GUILayout.Button("Change", GUILayout.ExpandWidth(false)))
                    {
                        DK_Race _DK_Race = Selection.activeGameObject.GetComponent <DK_Race>();
                        Selection.activeGameObject.GetComponent <DK_SlotsAnatomyData>().SpawnPerct = Convert.ToInt32(_SpawnPerct);
                        EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                        AssetDatabase.SaveAssets();
                    }
                }
            }
            GUILayout.Space(5);
            // Head ?
            GUI.color = Color.yellow;
            if (Helper)
            {
                GUILayout.TextField("The 'Head' part is used by the generator to place all the face elements such as the hair or the beard. Beware You need to assign a single 'Head' Anatomy part to only one slot.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true));
            }
            using (new Horizontal()) {
                GUI.color = Color.white;
                GUILayout.Label("Is ", GUILayout.ExpandWidth(false));
                if (OverlayType == "Is Head Part")
                {
                    GUI.color = Green;
                }
                else
                {
                    GUI.color = Color.gray;
                }
                if (GUILayout.Button("Head", GUILayout.ExpandWidth(true)))
                {
                    OverlayType         = "Is Head Part";
                    DK_Race             = SelectedAnaPart.GetComponent("DK_Race") as DK_Race;
                    DK_Race.OverlayType = OverlayType;
                    EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                    AssetDatabase.SaveAssets();
                }
                GUI.color = Color.white;
                GUILayout.Label("? Is ", GUILayout.ExpandWidth(false));
                if (OverlayType == "Is Head Elem")
                {
                    GUI.color = Green;
                }
                else
                {
                    GUI.color = Color.gray;
                }
                if (GUILayout.Button("Head Elem", GUILayout.ExpandWidth(true)))
                {
                    OverlayType         = "Is Head Elem";
                    DK_Race             = SelectedAnaPart.GetComponent("DK_Race") as DK_Race;
                    DK_Race.OverlayType = OverlayType;
                    EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                    AssetDatabase.SaveAssets();
                }
                GUI.color = Color.white;
                GUILayout.Label("? Is ", GUILayout.ExpandWidth(false));
                if (OverlayType == "Is Torso Part")
                {
                    GUI.color = Green;
                }
                else
                {
                    GUI.color = Color.gray;
                }
                if (GUILayout.Button("Torso", GUILayout.ExpandWidth(true)))
                {
                    OverlayType         = "Is Torso Part";
                    DK_Race             = SelectedAnaPart.GetComponent("DK_Race") as DK_Race;
                    DK_Race.OverlayType = OverlayType;
                    EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                    AssetDatabase.SaveAssets();
                }
                GUI.color = Color.white;
                GUILayout.Label("?", GUILayout.ExpandWidth(false));
            }
            // Overlay Type
            GUI.color = Color.yellow;
            if (Helper)
            {
                GUILayout.TextField("The Overlay Type is used by the Generator during the Model's creation. " +
                                    "All the 'Naked body parts' must be of the 'Flesh' Type, the Head slot must be of the 'Face' type.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true));
            }
            using (new Horizontal()) {
                GUI.color = Color.white;
                GUILayout.Label("Overlay Type :", GUILayout.ExpandWidth(false));
                if (OverlayType == "Flesh")
                {
                    GUI.color = Green;
                }
                else
                {
                    GUI.color = Color.gray;
                }
                if (GUILayout.Button("Flesh", GUILayout.ExpandWidth(true)))
                {
                    OverlayType = "Flesh";
                    DK_Race _DK_Race = SelectedAnaPart.gameObject.GetComponent <DK_Race>();
                    _DK_Race.OverlayType = "Flesh";
                    EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                    AssetDatabase.SaveAssets();
                }
                if (OverlayType == "Face")
                {
                    GUI.color = Green;
                }
                else
                {
                    GUI.color = Color.gray;
                }
                if (GUILayout.Button("Face", GUILayout.ExpandWidth(true)))
                {
                    OverlayType = "Face";
                    DK_Race _DK_Race = SelectedAnaPart.gameObject.GetComponent <DK_Race>();
                    _DK_Race.OverlayType = "Face";
                    EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                    AssetDatabase.SaveAssets();
                }
                if (OverlayType == "Eyes")
                {
                    GUI.color = Green;
                }
                else
                {
                    GUI.color = Color.gray;
                }
                if (GUILayout.Button("Eyes", GUILayout.ExpandWidth(true)))
                {
                    OverlayType = "Eyes";
                    DK_Race _DK_Race = SelectedAnaPart.gameObject.GetComponent <DK_Race>();
                    _DK_Race.OverlayType = "Eyes";
                    EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                    AssetDatabase.SaveAssets();
                }
                if (OverlayType == "Hair")
                {
                    GUI.color = Green;
                }
                else
                {
                    GUI.color = Color.gray;
                }
                if (GUILayout.Button("Hair", GUILayout.ExpandWidth(true)))
                {
                    OverlayType = "Hair";
                    DK_Race _DK_Race = SelectedAnaPart.gameObject.GetComponent <DK_Race>();
                    _DK_Race.OverlayType = "Hair";
                    EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                    AssetDatabase.SaveAssets();
                }
            }
        }
        // List
        GUI.color = Color.yellow;
        if (Helper)
        {
            GUILayout.TextField("Select an Anatomy Part from the following list. The 'P' letter is about Prefab, gray means that the Anatomy has no Prefab, cyan means that it is ok. Click on a gray 'P' to create a prefab.", 256, style, GUILayout.ExpandWidth(true), GUILayout.ExpandWidth(true));
        }
        using (new Horizontal()) {
            GUI.color = Color.white;
            if (GUILayout.Button("Add New", GUILayout.ExpandWidth(true)))
            {
                GameObject NewExpressionObj = (GameObject)Instantiate(Resources.Load("New_AnatomyPart"), Vector3.zero, Quaternion.identity);
                NewExpressionObj.name      = "New Anatomy Part (Rename)";
                Selection.activeGameObject = NewExpressionObj;
                PrefabUtility.CreatePrefab("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + NewExpressionObj.name + ".prefab", NewExpressionObj.gameObject);

                if (_SlotsAnatomyLibrary)
                {
                    DestroyImmediate(_SlotsAnatomyLibrary.gameObject);
                }
                SlotsAnatomyLibraryObj      = (GameObject)Instantiate(Resources.Load("DK_SlotsAnatomyLibrary"), Vector3.zero, Quaternion.identity);
                SlotsAnatomyLibraryObj.name = "DK_SlotsAnatomyLibrary";
                _SlotsAnatomyLibrary        = SlotsAnatomyLibraryObj.GetComponent <DK_SlotsAnatomyLibrary>();
                DK_UMA = GameObject.Find("DK_UMA");
                if (DK_UMA == null)
                {
                    var goDK_UMA = new GameObject();        goDK_UMA.name = "DK_UMA";
                    DK_UMA = GameObject.Find("DK_UMA");
                }
                SlotsAnatomyLibraryObj.transform.parent = DK_UMA.transform;
                // Find prefabs
                DirectoryInfo dir = new DirectoryInfo("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy");
                // Assign Prefabs
                FileInfo[] info = dir.GetFiles("*.prefab");
                info.Select(f => f.FullName).ToArray();
                // Action
                // Verify Folders objects
                GameObject SlotsAnatomy = GameObject.Find("Slots Anatomy");
                if (DK_UMA == null)
                {
                    var goDK_UMA       = new GameObject();        goDK_UMA.name = "DK_UMA";
                    var goSlotsAnatomy = new GameObject();  goSlotsAnatomy.name = "Slots Anatomy";
                    goSlotsAnatomy.transform.parent = goDK_UMA.transform;
                }
                else if (SlotsAnatomy == null)
                {
                    SlotsAnatomy = new GameObject();        SlotsAnatomy.name = "Slots Anatomy";
                    SlotsAnatomy.transform.parent = DK_UMA.transform;
                }
                SlotsAnatomy = GameObject.Find("Slots Anatomy");
                foreach (FileInfo f in info)
                {
                    // Instantiate the Element Prefab
                    GameObject clone = PrefabUtility.InstantiateAttachedAsset(Resources.LoadAssetAtPath("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + f.Name, typeof(GameObject))) as GameObject;
                    clone.name = f.Name;
                    if (clone.name.Contains(".prefab"))
                    {
                        clone.name = clone.name.Replace(".prefab", "");
                    }
                    foreach (Transform child in SlotsAnatomy.transform)
                    {
                        if (clone != null && clone.name == child.name)
                        {
                            GameObject.DestroyImmediate(clone);
                        }
                    }
                    if (clone != null)
                    {
                        clone.transform.parent = SlotsAnatomy.transform;
                        // add the Element to the List
                        DK_SlotsAnatomyElement _SlotsAnatomyElement = clone.GetComponent <DK_SlotsAnatomyElement>();
                        _SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = clone.name;
                        if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false)
                        {
                            for (int i = 0; i < _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++)
                            {
                                if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement != null && _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.ElemAlreadyIn == true)
                                {
                                }
                            }

                            if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false)
                            {
                                var list = new DK_SlotsAnatomyElement[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length + 1];
                                Array.Copy(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList, list, _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length);

                                GameObject             _Prefab = PrefabUtility.GetPrefabParent(_SlotsAnatomyElement.gameObject) as GameObject;
                                DK_SlotsAnatomyElement dk_SlotsAnatomyElement = _Prefab.GetComponent <DK_SlotsAnatomyElement>();
                                // add to list
                                list[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length] = dk_SlotsAnatomyElement;
                                _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList = list;
                                // modify dk_SlotsAnatomyName if necessary
                                if (dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName == "")
                                {
                                    dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = dk_SlotsAnatomyElement.transform.name;
                                }
                                // Add to Dictonary
                                if (!ElemAlreadyIn)
                                {
                                    _SlotsAnatomyLibrary.dk_SlotsAnatomyDictionary.Add(_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName, dk_SlotsAnatomyElement.dk_SlotsAnatomyElement);
                                    dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn = false;
                                }
                            }
                        }
                    }
                }
                DestroyImmediate(SlotsAnatomy);
                DestroyImmediate(NewExpressionObj);
            }
            // Copy
            if (GUILayout.Button("Copy Selected", GUILayout.ExpandWidth(true)))
            {
                string Path = "Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/";
                SelectedAnaPart.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = SelectedAnaPart.name + " (Copy)";
                AssetDatabase.CopyAsset(Path + SelectedAnaPart.gameObject.name + ".prefab", Path + SelectedAnaPart.gameObject.name + " (Copy).prefab");
                SelectedAnaPart.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = SelectedAnaPart.dk_SlotsAnatomyElement.dk_SlotsAnatomyName.Replace(" (Copy)", "");
                AssetDatabase.Refresh();
                if (_SlotsAnatomyLibrary)
                {
                    DestroyImmediate(_SlotsAnatomyLibrary.gameObject);
                }
                SlotsAnatomyLibraryObj      = (GameObject)Instantiate(Resources.Load("DK_SlotsAnatomyLibrary"), Vector3.zero, Quaternion.identity);
                SlotsAnatomyLibraryObj.name = "DK_SlotsAnatomyLibrary";
                _SlotsAnatomyLibrary        = SlotsAnatomyLibraryObj.GetComponent <DK_SlotsAnatomyLibrary>();
                DK_UMA = GameObject.Find("DK_UMA");
                if (DK_UMA == null)
                {
                    var goDK_UMA = new GameObject();        goDK_UMA.name = "DK_UMA";
                    DK_UMA = GameObject.Find("DK_UMA");
                }
                SlotsAnatomyLibraryObj.transform.parent = DK_UMA.transform;
                // Find prefabs
                DirectoryInfo dir = new DirectoryInfo("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy");
                // Assign Prefabs
                FileInfo[] info = dir.GetFiles("*.prefab");
                info.Select(f => f.FullName).ToArray();
                // Action
                // Verify Folders objects
                GameObject SlotsAnatomy = GameObject.Find("Slots Anatomy");
                if (DK_UMA == null)
                {
                    var goDK_UMA       = new GameObject();        goDK_UMA.name = "DK_UMA";
                    var goSlotsAnatomy = new GameObject();  goSlotsAnatomy.name = "Slots Anatomy";
                    goSlotsAnatomy.transform.parent = goDK_UMA.transform;
                }
                else if (SlotsAnatomy == null)
                {
                    SlotsAnatomy = new GameObject();        SlotsAnatomy.name = "Slots Anatomy";
                    SlotsAnatomy.transform.parent = DK_UMA.transform;
                }
                SlotsAnatomy = GameObject.Find("Slots Anatomy");
                foreach (FileInfo f in info)
                {
                    // Instantiate the Element Prefab
                    GameObject clone = PrefabUtility.InstantiateAttachedAsset(Resources.LoadAssetAtPath("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + f.Name, typeof(GameObject))) as GameObject;
                    clone.name = f.Name;
                    if (clone.name.Contains(".prefab"))
                    {
                        clone.name = clone.name.Replace(".prefab", "");
                    }
                    foreach (Transform child in SlotsAnatomy.transform)
                    {
                        if (clone != null && clone.name == child.name)
                        {
                            GameObject.DestroyImmediate(clone);
                        }
                    }
                    if (clone != null)
                    {
                        clone.transform.parent = SlotsAnatomy.transform;
                        // add the Element to the List
                        DK_SlotsAnatomyElement _SlotsAnatomyElement = clone.GetComponent <DK_SlotsAnatomyElement>();
                        _SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = clone.name;
                        if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false)
                        {
                            for (int i = 0; i < _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++)
                            {
                                if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement != null && _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.ElemAlreadyIn == true)
                                {
                                }
                            }
                            if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false)
                            {
                                var list = new DK_SlotsAnatomyElement[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length + 1];
                                Array.Copy(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList, list, _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length);

                                GameObject             _Prefab = PrefabUtility.GetPrefabParent(_SlotsAnatomyElement.gameObject) as GameObject;
                                DK_SlotsAnatomyElement dk_SlotsAnatomyElement = _Prefab.GetComponent <DK_SlotsAnatomyElement>();
                                // add to list
                                list[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length] = dk_SlotsAnatomyElement;
                                _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList = list;
                                // modify dk_SlotsAnatomyName if necessary
                                if (dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName == "")
                                {
                                    dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = dk_SlotsAnatomyElement.transform.name;
                                }
                                // Add to Dictonary
                                if (!ElemAlreadyIn)
                                {
                                    _SlotsAnatomyLibrary.dk_SlotsAnatomyDictionary.Add(_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName, dk_SlotsAnatomyElement.dk_SlotsAnatomyElement);
                                    dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn = false;
                                }
                            }
                        }
                    }
                }
                DestroyImmediate(SlotsAnatomy);
            }
            // Delete
            GUI.color = Red;
            if (GUILayout.Button("Delete Selected", GUILayout.ExpandWidth(true)))
            {
                AssetDatabase.DeleteAsset("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + SelectedAnaPart.gameObject.name + ".prefab");
                AssetDatabase.Refresh();

                if (_SlotsAnatomyLibrary)
                {
                    DestroyImmediate(_SlotsAnatomyLibrary.gameObject);
                }
                SlotsAnatomyLibraryObj      = (GameObject)Instantiate(Resources.Load("DK_SlotsAnatomyLibrary"), Vector3.zero, Quaternion.identity);
                SlotsAnatomyLibraryObj.name = "DK_SlotsAnatomyLibrary";
                _SlotsAnatomyLibrary        = SlotsAnatomyLibraryObj.GetComponent <DK_SlotsAnatomyLibrary>();
                DK_UMA = GameObject.Find("DK_UMA");
                if (DK_UMA == null)
                {
                    var goDK_UMA = new GameObject();        goDK_UMA.name = "DK_UMA";
                    DK_UMA = GameObject.Find("DK_UMA");
                }
                SlotsAnatomyLibraryObj.transform.parent = DK_UMA.transform;
                // Find prefabs
                DirectoryInfo dir = new DirectoryInfo("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy");
                // Assign Prefabs
                FileInfo[] info = dir.GetFiles("*.prefab");
                info.Select(f => f.FullName).ToArray();
                // Action
                // Verify Folders objects
                GameObject SlotsAnatomy = GameObject.Find("Slots Anatomy");
                if (DK_UMA == null)
                {
                    var goDK_UMA       = new GameObject();        goDK_UMA.name = "DK_UMA";
                    var goSlotsAnatomy = new GameObject();  goSlotsAnatomy.name = "Slots Anatomy";
                    goSlotsAnatomy.transform.parent = goDK_UMA.transform;
                }
                else if (SlotsAnatomy == null)
                {
                    SlotsAnatomy = new GameObject();        SlotsAnatomy.name = "Slots Anatomy";
                    SlotsAnatomy.transform.parent = DK_UMA.transform;
                }
                SlotsAnatomy = GameObject.Find("Slots Anatomy");
                foreach (FileInfo f in info)
                {
                    // Instantiate the Element Prefab
                    GameObject clone = PrefabUtility.InstantiateAttachedAsset(Resources.LoadAssetAtPath("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + f.Name, typeof(GameObject))) as GameObject;
                    clone.name = f.Name;
                    if (clone.name.Contains(".prefab"))
                    {
                        clone.name = clone.name.Replace(".prefab", "");
                    }
                    foreach (Transform child in SlotsAnatomy.transform)
                    {
                        if (clone != null && clone.name == child.name)
                        {
                            GameObject.DestroyImmediate(clone);
                        }
                    }
                    if (clone != null)
                    {
                        clone.transform.parent = SlotsAnatomy.transform;
                        // add the Element to the List
                        DK_SlotsAnatomyElement _SlotsAnatomyElement = clone.GetComponent <DK_SlotsAnatomyElement>();
                        _SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = clone.name;
                        if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false)
                        {
                            for (int i = 0; i < _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++)
                            {
                                if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement != null && _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.ElemAlreadyIn == true)
                                {
                                }
                            }
                            if (_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn == false)
                            {
                                var list = new DK_SlotsAnatomyElement[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length + 1];
                                Array.Copy(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList, list, _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length);

                                GameObject             _Prefab = PrefabUtility.GetPrefabParent(_SlotsAnatomyElement.gameObject) as GameObject;
                                DK_SlotsAnatomyElement dk_SlotsAnatomyElement = _Prefab.GetComponent <DK_SlotsAnatomyElement>();
                                // add to list
                                list[_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length] = dk_SlotsAnatomyElement;
                                _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList = list;
                                // modify dk_SlotsAnatomyName if necessary
                                if (dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName == "")
                                {
                                    dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName = dk_SlotsAnatomyElement.transform.name;
                                }
                                // Add to Dictonary
                                if (!ElemAlreadyIn)
                                {
                                    _SlotsAnatomyLibrary.dk_SlotsAnatomyDictionary.Add(_SlotsAnatomyElement.dk_SlotsAnatomyElement.dk_SlotsAnatomyName, dk_SlotsAnatomyElement.dk_SlotsAnatomyElement);
                                    dk_SlotsAnatomyElement.dk_SlotsAnatomyElement.ElemAlreadyIn = false;
                                }
                            }
                        }
                    }
                }
                DestroyImmediate(SlotsAnatomy);
            }
        }

        #region Search
        using (new Horizontal()) {
            GUI.color = Color.white;
            GUILayout.Label("Search for :", GUILayout.ExpandWidth(false));
            SearchString = GUILayout.TextField(SearchString, 100, GUILayout.ExpandWidth(true));
        }
        #endregion Search

        GUILayout.Space(5);
        using (new Horizontal()) {
            GUI.color = Color.cyan;
            GUILayout.Label("Anatomy Part", "toolbarbutton", GUILayout.Width(112));
            GUILayout.Label("Race", "toolbarbutton", GUILayout.Width(50));
            GUILayout.Label("Gender", "toolbarbutton", GUILayout.Width(50));
            GUILayout.Label("Type", "toolbarbutton", GUILayout.Width(80));
            GUILayout.Label("", "toolbarbutton", GUILayout.ExpandWidth(true));
        }
        if (_SlotsAnatomyLibrary != null)
        {
            using (new ScrollView(ref scroll))
            {
                for (int i = 0; i < _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList.Length; i++)
                {
                    DK_SlotsAnatomyElement dk_SlotsAnatomyElement = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i];
                    if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i] != null)
                    {
                        _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.ElemAlreadyIn = false;
                        _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.Selected      = false;

                        if ((SearchString == "" || _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].name.ToLower().Contains(SearchString.ToLower())) && dk_SlotsAnatomyElement != null)
                        {
                            using (new Horizontal(GUILayout.Width(80))) {
                                // Prefab Verification
                                myPath = PrefabUtility.GetPrefabObject(dk_SlotsAnatomyElement.gameObject).ToString();
                                if (myPath == "null")
                                {
                                    GUI.color = Color.gray;
                                }
                                else
                                {
                                    GUI.color = Color.cyan;
                                }
                                if (GUILayout.Button("P", "toolbarbutton", GUILayout.ExpandWidth(false)))
                                {
                                    // Create Prefab
                                    if (myPath == "null")
                                    {
                                        PrefabUtility.CreatePrefab("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + dk_SlotsAnatomyElement.name + ".prefab", dk_SlotsAnatomyElement.gameObject);
                                        GameObject clone = PrefabUtility.InstantiateAttachedAsset(Resources.LoadAssetAtPath("Assets/DK Editors/DK_UMA_Editor/Prefabs/DK_SlotsAnatomy/" + dk_SlotsAnatomyElement.name + ".prefab", typeof(GameObject))) as GameObject;
                                        clone.name             = dk_SlotsAnatomyElement.name;
                                        clone.transform.parent = dk_SlotsAnatomyElement.transform.parent;
                                        DestroyImmediate(dk_SlotsAnatomyElement.gameObject);
                                    }
                                }
                                // Element
                                if (SelectedAnaPart == _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i])
                                {
                                    GUI.color = Color.yellow;
                                }
                                else
                                {
                                    GUI.color = Color.white;
                                }
                                if (ChooseLink && GUILayout.Button(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName, "toolbarbutton", GUILayout.Width(95)))
                                {
                                    SelectedAnaPart.dk_SlotsAnatomyElement.Place = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i];
                                    EditorUtility.SetDirty(SelectedAnaPart.gameObject);
                                    AssetDatabase.SaveAssets();
                                    ChooseLink = false;
                                }
                                if (!ChooseLink && GUILayout.Button(_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName, "toolbarbutton", GUILayout.Width(95)))
                                {
                                    SelectedAnaPart            = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i];
                                    Selection.activeGameObject = SelectedAnaPart.gameObject;
                                    NewAnatomyName             = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.dk_SlotsAnatomyName;
                                    NewPresetGender            = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].dk_SlotsAnatomyElement.ForGender;
                                    DK_Race     = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].GetComponent("DK_Race") as DK_Race;
                                    OverlayType = DK_Race.OverlayType;
                                    _SpawnPerct = Selection.activeGameObject.GetComponent <DK_SlotsAnatomyData>().SpawnPerct.ToString();
                                    if (DK_Race.Place != null)
                                    {
                                        SelectedPlace = DK_Race.Place.ToString();
                                    }
                                    else
                                    {
                                        SelectedPlace = "";
                                    }
                                }
                                // Race
                                if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.GetComponent <DK_Race>() as DK_Race == null)
                                {
                                    _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.AddComponent <DK_Race>();
                                }
                                DK_Race = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].GetComponent("DK_Race") as DK_Race;
                                if (DK_Race.Race.Count == 0)
                                {
                                    GUI.color = Red;
                                }
                                if (DK_Race.Race.Count == 0 && GUILayout.Button("No Race", "toolbarbutton", GUILayout.Width(50)))
                                {
                                }
                                GUI.color = Green;
                                if (DK_Race.Race.Count == 1 && GUILayout.Button(DK_Race.Race[0], "toolbarbutton", GUILayout.Width(50)))
                                {
                                }
                                if (DK_Race.Race.Count > 1 && GUILayout.Button("Multi", "toolbarbutton", GUILayout.Width(50)))
                                {
                                }
                                // Gender
                                if (DK_Race.Gender == "")
                                {
                                    GUI.color = Red;
                                }
                                if (DK_Race.Gender == "")
                                {
                                    GUILayout.Label("N", "Button");
                                }
                                GUI.color = Green;
                                if (DK_Race.Gender != "" && DK_Race.Gender == "Female")
                                {
                                    GUILayout.Label("Female", "toolbarbutton", GUILayout.Width(50));
                                }
                                if (DK_Race.Gender != "" && DK_Race.Gender == "Male")
                                {
                                    GUILayout.Label("Male", "toolbarbutton", GUILayout.Width(50));
                                }
                                if (DK_Race.Gender != "" && DK_Race.Gender == "Both")
                                {
                                    GUILayout.Label("Both", "toolbarbutton", GUILayout.Width(50));
                                }
                                // OverlayType
                                if (_SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.GetComponent <DK_Race>() as DK_Race == null)
                                {
                                    _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].gameObject.AddComponent <DK_Race>();
                                }
                                DK_Race = _SlotsAnatomyLibrary.dk_SlotsAnatomyElementList[i].GetComponent("DK_Race") as DK_Race;
                                if (DK_Race.OverlayType == "")
                                {
                                    GUI.color = Color.gray;
                                }
                                if (DK_Race.OverlayType == "" && GUILayout.Button("No Type", "toolbarbutton", GUILayout.Width(80)))
                                {
                                }
                                GUI.color = Green;
                                if (DK_Race.OverlayType != "" && GUILayout.Button(DK_Race.OverlayType, "toolbarbutton", GUILayout.Width(80)))
                                {
                                }
                            }
                        }
                    }
                }
            }
        }
    }