public void DFSearchRecursiveWorksCorrectly()
        {
            //Arrange
            var tree  = new Tree <int>();
            int count = 0;

            for (int i = 0; i < 10; i++)
            {
                var node = new Tree <int> .TreeNode(count);

                count++;
                tree.Add(node);
                for (int j = 0; j < 10; j++)
                {
                    var child = new Tree <int> .TreeNode(count);

                    count++;
                    tree.Add(child, node);
                    for (int k = 0; k < 10; k++)
                    {
                        var newChild = new Tree <int> .TreeNode(count);

                        count++;
                        tree.Add(newChild, child);
                        for (int f = 0; f < 20; f++)
                        {
                            var lastChild = new Tree <int> .TreeNode(count);

                            count++;
                            tree.Add(lastChild, newChild);
                        }
                    }
                }
            }

            //Act
            var search   = new DFSearch <int>();
            var actual   = search.DFSearchRecursive(tree.Root);
            var expected = new List <int>();

            foreach (var item in tree)
            {
                expected.Add(item);
            }

            //Assert
            CollectionAssert.AreEquivalent(expected, actual);
        }
Ejemplo n.º 2
0
        private void buttonValidate_Click(object sender, EventArgs e)
        {
            var dfsearch = new DFSearch <string>(state =>
                                                 LoadedAsset.GetDialogueActionsByState(state).Select(dto => dto.NextState));

            dfsearch.InitializeSearch(IATConsts.INITIAL_DIALOGUE_STATE);
            dfsearch.FullSearch();

            int    unreachableStatesCount       = 0;
            int    totalStates                  = 0;
            string unreachableStatesDescription = "The following Dialogue States are not reachable: \n[";

            foreach (var dAction in LoadedAsset.GetAllDialogueActions().GroupBy(da => da.CurrentState)
                     .Select(group => group.First()))
            {
                totalStates++;
                if (dfsearch.Closed.SearchInClosed(new NodeRecord <string>()
                {
                    node = dAction.CurrentState.ToString()
                }) ==
                    null)
                {
                    unreachableStatesCount++;
                    unreachableStatesDescription += dAction.CurrentState + ", ";
                }
            }

            unreachableStatesDescription  = unreachableStatesDescription.Remove(unreachableStatesDescription.Length - 2);
            unreachableStatesDescription += "]";

            string validationMessage;

            if (unreachableStatesCount > 0)
            {
                validationMessage = "Reachability: " + (totalStates - unreachableStatesCount) * 100 / totalStates +
                                    "%\n" + unreachableStatesDescription;
            }
            else
            {
                validationMessage = "All Dialogue States are reachable!";
            }

            //get the dead ends
            validationMessage += "\n\nEnd States:\n[" + string.Join(",", dfsearch.End.ToArray()) + "]";

            MessageBox.Show(validationMessage);
        }