public override void EntityDeselected(DCLBuilderInWorldEntity entityDeselected) { base.EntityDeselected(entityDeselected); if (selectedEntities.Count <= 0) { gizmoManager.HideGizmo(); } if (isPlacingNewObject && !entityDeselected.HasShape()) { builderInWorldEntityHandler.DeleteEntity(entityDeselected); } isPlacingNewObject = false; DesactivateVoxelMode(); }