Ejemplo n.º 1
0
        public ActionResult New(CivilizationForm form)
        {
            Debug.WriteLine(string.Format("POST: Civilization Controller: New Civilization - gameID={0}", GameState.GameID));
            var game = GameState.Game;

            DB_civilization civilization = new DB_civilization();

            civilization.game_id = game.Info.id;

            var selectedTraits = form.CivilizationTraits.Where(x => x.IsChecked).ToList();

            if (selectedTraits.Count > 0)
            {
                civilization.civilization_traits_1_id = selectedTraits[0].ID;
            }
            if (selectedTraits.Count > 1)
            {
                civilization.civilization_traits_2_id = selectedTraits[1].ID;
            }
            if (selectedTraits.Count > 2)
            {
                civilization.civilization_traits_3_id = selectedTraits[2].ID;
            }

            civilization.tech_level_id = (form.SelectedTechLevel == -1) ? null : form.SelectedTechLevel;

            civilization.name    = form.Name;
            civilization.colour  = form.Colour;
            civilization.rp      = form.RP;
            civilization.gmnotes = form.GMNotes;
            Database.Session.Save(civilization);

            foreach (var player in form.Players)
            {
                if (player.IsChecked)
                {
                    DB_user_civilizations userCivilization =
                        new DB_user_civilizations(
                            player.ID,
                            civilization.id,
                            game.ID,
                            game.GetPlayer(player.ID).GameUserInfo.id);
                    Database.Session.Save(userCivilization);
                }
            }

            foreach (var civilizationMet in form.MetCivilizations)
            {
                if (civilizationMet.IsChecked)
                {
                    DB_civilization_met dbCivilizationMet = new DB_civilization_met(civilization.id, civilizationMet.ID, game.ID);
                    Database.Session.Save(dbCivilizationMet);
                }
            }

            Database.Session.Flush();
            return(RedirectToRoute("Civilizations"));
        }
Ejemplo n.º 2
0
        private void CreateSpeciesAndCivilization(Game game, DB_planets planet, DB_starsystems starsystem, Fotiv_Automator.Models.StarMapGenerator.Models.SentientSpecies species)
        {
            // Create the Civilization
            DB_civilization dbCivilization = new DB_civilization();

            dbCivilization.game_id = game.ID;
            dbCivilization.civilization_traits_1_id = RetrieveCivilizationTrait(species.Traits[0].ToString().SpaceUppercaseLetters()).id;
            dbCivilization.civilization_traits_2_id = RetrieveCivilizationTrait(species.Traits[1].ToString().SpaceUppercaseLetters()).id;
            dbCivilization.civilization_traits_3_id = RetrieveCivilizationTrait(species.Traits[2].ToString().SpaceUppercaseLetters()).id;
            dbCivilization.tech_level_id            = RetrieveTechLevel($"TL{(int)species.TechLevel} {species.TechLevel.ToString().SpaceUppercaseLetters()}").id;
            dbCivilization.colour = "#E4D12F";
            dbCivilization.name   = $"Civilization {game.Random.Next(int.MaxValue)}";
            dbCivilization.rp     = 0;
            Database.Session.Save(dbCivilization);

            DB_species dbSpecies = new DB_species();

            dbSpecies.game_id     = game.ID;
            dbSpecies.name        = $"Species {game.Random.Next(int.MaxValue)}";
            dbSpecies.description = string.Join(",", species.Classifications.Select(x => x.ToString()));
            Database.Session.Save(dbSpecies);

            DB_civilization_species dbCivSpecies = new DB_civilization_species();

            dbCivSpecies.game_id         = game.ID;
            dbCivSpecies.civilization_id = dbCivilization.id;
            dbCivSpecies.species_id      = dbSpecies.id;
            Database.Session.Save(dbCivSpecies);

            var homeworldInfrastructure = RetrieveInfrastructure("Homeworld");
            DB_civilization_infrastructure dbInfrastructure = new DB_civilization_infrastructure();

            dbInfrastructure.game_id         = game.ID;
            dbInfrastructure.struct_id       = homeworldInfrastructure.id;
            dbInfrastructure.civilization_id = dbCivilization.id;
            dbInfrastructure.planet_id       = planet.id;
            dbInfrastructure.current_health  = homeworldInfrastructure.base_health;
            dbInfrastructure.experience      = 0;
            dbInfrastructure.name            = homeworldInfrastructure.name;
            dbInfrastructure.can_upgrade     = false;
            dbInfrastructure.is_military     = true;
            Database.Session.Save(dbInfrastructure);

            DB_visited_starsystems dbVisitedStarSystem = new DB_visited_starsystems();

            dbVisitedStarSystem.game_id         = game.ID;
            dbVisitedStarSystem.civilization_id = dbCivilization.id;
            dbVisitedStarSystem.starsystem_id   = starsystem.id;
        }
Ejemplo n.º 3
0
        public Civilization(DB_civilization dbCivilization, Game game)
        {
            Info     = dbCivilization;
            ThisGame = game;

            Assets = new CivilizationAssets(this);

            QueryOwners();

            QueryResearch();
            QueryInfrastructure();
            QueryUnits();

            QueryVisitedStarsystemInfo();
            QueryMetCivilizationsInfo();
            QuerySpeciesInfo();
        }