Ejemplo n.º 1
0
        /// <summary>
        /// Sends out invites to the affected users. Returns the Guid of the resulting game session.
        /// </summary>
        /// <param name="invitingUser"></param>
        /// <param name="otherUser1"></param>
        /// <param name="otherUser2"></param>
        /// <param name="otherUser3"></param>
        /// <param name="otherUser4"></param>
        /// <returns></returns>
        public Game StartGame(User invitingUser, string otherUser1, string otherUser2, string otherUser3, string otherUser4)
        {
            Game gameSession = CreateGame();
            //GetUserByUserName will except if a user is not found, so we can just add users to a list without checking.
            UserList otherUsers = new UserList();

            otherUsers.Add(GetUserByUserName(otherUser1));
            otherUsers.Add(GetUserByUserName(otherUser2));
            otherUsers.Add(GetUserByUserName(otherUser3));
            otherUsers.Add(GetUserByUserName(otherUser4));

            //Create invitations for all the other users.
            foreach (User user in otherUsers)
            {
                Invite invite = CreateGameInvite(invitingUser, gameSession, user);
                SendGameInvite(invite);
            }

            //Add yourself as an invited user and set Status to accepted from the start.
            Invite selfInvite = CreateGameInvite(invitingUser, gameSession, invitingUser);

            DB_Invite.FromInvite(selfInvite, _context);
            AcceptGameInvite(invitingUser, selfInvite.Id.Value);

            return(gameSession);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Creates a GameInvite in the database from one user to another.
        /// </summary>
        /// <param name="invitingUser"></param>
        /// <param name="gameSession"></param>
        /// <param name="user"></param>
        /// <returns></returns>
        public Invite CreateGameInvite(User invitingUser, Game game, User user)
        {
            DB_Invite da_invite = DB_Invite.FromInvite(new Invite()
            {
                Id           = Guid.NewGuid(),
                InvitedUser  = user.Id.Value,
                InvitingUser = invitingUser.Id.Value,
                Status       = (int)DB_Invite.InviteStatus.Pending,
                GameId       = game.Id.Value
            }, _context);

            return(da_invite.ToInvite());
        }