//**************************************************************************************************** // //**************************************************************************************************** public void OnDBEvent(DBObjects.EVT evt, params object[] paramsList) { if (evt == DBObjects.EVT.EVT_REFRESH_END) { SetShouldReflectDB(); } else if (evt == DBObjects.EVT.EVT_EDIT_BEGIN) { } else if (evt == DBObjects.EVT.EVT_EDIT_END) { SetShouldReflectDB(); } else if (evt == DBObjects.EVT.EVT_EDIT_CANCEL) { } else if (evt == DBObjects.EVT.EVT_OBJECT_CREATED) { SetShouldReflectDB(); } else if (evt == DBObjects.EVT.EVT_OBJECT_DELETED) { SetShouldReflectDB(); } }
//**************************************************************************************************** // //**************************************************************************************************** public void OnDBEvent(DBObjects.EVT evt, params object[] paramsList) { if (evt == DBObjects.EVT.EVT_REFRESH_BEGIN) { gameObject.SetActive(false); } else if (evt == DBObjects.EVT.EVT_REFRESH_END) { gameObject.SetActive(true); } }
//**************************************************************************************************** // //**************************************************************************************************** public void OnDBEvent(DBObjects.EVT evt, params object[] paramsList) { if (evt == DBObjects.EVT.EVT_REFRESH_BEGIN) { BackupUIContext(); } else if (evt == DBObjects.EVT.EVT_REFRESH_END) { SetShouldRebuild(); } else if (evt == DBObjects.EVT.EVT_EDIT_BEGIN) { BackupUIContext(); } else if (evt == DBObjects.EVT.EVT_EDIT_END) { SetShouldRebuild(); } else if (evt == DBObjects.EVT.EVT_EDIT_CANCEL) { } else if (evt == DBObjects.EVT.EVT_OBJECT_CREATED) { Localizable localizable = CORE.Params.Get <Localizable>(0, paramsList); if ((localizable != null) && (m_items != null)) { BackupUISelection(localizable.id); } SetShouldRebuild(); } else if (evt == DBObjects.EVT.EVT_OBJECT_DELETED) { Localizable localizable = CORE.Params.Get <Localizable>(0, paramsList); if ((localizable != null) && (m_items != null) && (m_items.selection == localizable)) { BackupUISelection(-1L); } SetShouldRebuild(); } }