Ejemplo n.º 1
0
    public void BT_SaveRoute()
    {
        if (rRtTl.rRouteNodes.Count < 2)
        {
            Debug.Log("ERROR. Must have at least 2 route nodes");
            return;
        }

        Debug.Log("Owner should be: " + rRecs[ixRec].mTag);
        DATA_ORoute r = rRtTl.FReturnActiveRoute(rRecs[ixRec].mTag, rRecs[ixRec].mIxX, rRecs[ixRec].mIxY, 2);

        // ------------------------------- Now save that route in the play itself.
        // ------------------------------- Remove existing route if there is one.
        for (int i = 0; i < mSet.mRoutes.Count; i++)
        {
            if (mSet.mRoutes[i].mOwner == r.mOwner)
            {
                mSet.mRoutes.RemoveAt(i);
                Debug.Log("Removing existing route for: " + r.mOwner);
                break;
            }
        }
        mSet.mRoutes.Add(r);

        Debug.Log("Number of routes: " + mSet.mRoutes.Count);

        // clear the existing nodes.
        rRtTl.FClear();
        cGfx.FRenderSet(mSet.mRoutes, rRecs, 2, rGrd);
        mState = STATE.S_NONE_SELECTED;
    }
Ejemplo n.º 2
0
 public void FSetUpRoute(DATA_ORoute rt)
 {
     cRouteLog.mRouteSpots = new List <Vector3>();
     for (int i = 0; i < rt.mSpots.Count; i++)
     {
         Vector3 rtSpot = UT_VecConversion.ConvertVec2(rt.mSpots[i]);
         rtSpot += transform.position;
         Debug.Log(rtSpot);
         cRouteLog.mRouteSpots.Add(rtSpot);
     }
 }
Ejemplo n.º 3
0
    /***************************************************************************************
     * The indices are the grid position of the receiver. This matters of course, because the route
     * is saved relative to them.
     * grdSqrSize is the conversion factor between grids and yards. I believe that each square is
     * currently 2x2 yards.
     ************************************************************************************** */
    public DATA_ORoute FReturnActiveRoute(string owner, int ixRecX, int ixRecY, int grdSqrSize)
    {
        DATA_ORoute r = new DATA_ORoute();

        r.mOwner = owner;

        // ------------------------------ Fill the positions according to the current list
        r.mSpots = new List <Vector2>();
        r.mSpots.Add(new Vector2(0, 0));
        for (int i = 1; i < rRouteNodes.Count; i++)
        {
            Vector2 v = new Vector2();
            v.x = rRouteNodes[i].mIxX - ixRecX;
            v.y = rRouteNodes[i].mIxY - ixRecY;
            // v.x *= 2;
            // v.y *= 2;
            Debug.Log("Maybe convert here");
            r.mSpots.Add(v);
        }

        return(r);
    }
Ejemplo n.º 4
0
    /*********************
     * Should check that we don't already have a route for this receiver. If we do, just overwrite
     * that route.
     ******************************************************************************** */
    public void BT_RouteUse()
    {
        if (rRouteNodes.Count < 2)
        {
            Debug.Log("ERROR. Must have at least 2 route nodes");
            return;
        }

        DATA_ORoute r = new DATA_ORoute();

        r.mOwner = mAths[ixPly].mTag;
        // ------------------------------- Remove existing route if their is one.
        for (int i = 0; i < mPlay.mRoutes.Count; i++)
        {
            if (mPlay.mRoutes[i].mOwner == r.mOwner)
            {
                mPlay.mRoutes.RemoveAt(i);
                Debug.Log("Removing existing route for: " + r.mOwner);
                break;
            }
        }

        // ------------------------------ Fill the positions according to the current list
        r.mSpots = new List <Vector2>();
        r.mSpots.Add(new Vector2(0, 0));
        for (int i = 1; i < rRouteNodes.Count; i++)
        {
            Vector2 v = new Vector2();
            v.x = rRouteNodes[i].mIxX - mAths[ixPly].mIxX;
            v.y = rRouteNodes[i].mIxY - mAths[ixPly].mIxY;
            Debug.Log("Spot: " + v);
            r.mSpots.Add(v);
        }
        mPlay.mRoutes.Add(r);
        Debug.Log("Number of routes: " + mPlay.mRoutes.Count);

        RouteStopEdit();
    }
Ejemplo n.º 5
0
    public static DATA_OffPlay FLoadPlay(string name)
    {
        string path = Application.dataPath + "/FILE_IO/OffensivePlays/" + name + ".txt";

        string[] sLines = System.IO.File.ReadAllLines(path);

        DATA_OffPlay p = new DATA_OffPlay();

        for (int i = 0; i < sLines.Length; i++)
        {
            if (sLines[i].Contains("NUM PLAYERS"))
            {
                int numPlayers = int.Parse(sLines[i + 1]);
                p.mTags  = new string[numPlayers];
                p.mRoles = new string[numPlayers];
            }
        }

        for (int i = 0; i < sLines.Length; i++)
        {
            if (sLines[i].Contains("NAME"))
            {
                p.mName = sLines[i + 1];
            }

            if (sLines[i].Contains("FORMATION"))
            {
                p.mFormation = sLines[i + 1];
            }

            if (sLines[i].Contains("NUM PLAYERS"))
            {
                int ix = i + 2;
                for (int j = 0; j < p.mTags.Length; j++)
                {
                    p.mTags[j]  = sLines[ix++];
                    p.mRoles[j] = sLines[ix++];
                }
            }

            if (sLines[i].Contains("NUM RECEIVERS"))
            {
                int num = int.Parse(sLines[i + 1]);
                int ix  = i + 3;
                for (int j = 0; j < num; j++)
                {
                    DATA_ORoute r = new DATA_ORoute();
                    r.mOwner = sLines[ix++];
                    ix++;       // skip over NUM SPOTS line
                    int numSpots = int.Parse(sLines[ix++]);
                    r.mSpots = new List <Vector2>();
                    for (int k = 0; k < numSpots; k++)
                    {
                        Vector2 v = UT_Strings.FGetVecFromString(sLines[ix++]);
                        r.mSpots.Add(v);
                    }

                    p.mRoutes.Add(r);
                }
            }
        }

        return(p);
    }
Ejemplo n.º 6
0
    public static DT_RP_Set FLoadSet(string name)
    {
        string path = Application.dataPath + "/FILE_IO/RoutePasser/" + name + ".txt";

        string[] sLines = System.IO.File.ReadAllLines(path);

        DT_RP_Set set = new DT_RP_Set();

        for (int i = 0; i < sLines.Length; i++)
        {
            if (sLines[i].Contains("NAME"))
            {
                set.mName = sLines[i + 1];
            }

            if (sLines[i].Contains("Num Recs"))
            {
                int numRecs = int.Parse(sLines[i + 1]);
                int ix      = i + 2;
                for (int j = 0; j < numRecs; j++)
                {
                    DT_RP_Rec r = new DT_RP_Rec();
                    r.mStart = UT_Strings.FGetVec3FromString(sLines[ix++]);
                    r.mTag   = sLines[ix++];
                    set.mRecs.Add(r);
                }
            }

            if (sLines[i].Contains("Num Hoops"))
            {
                int numHoops = int.Parse(sLines[i + 1]);
                int ix       = i + 2;
                for (int j = 0; j < numHoops; j++)
                {
                    DT_RP_Hoop h = new DT_RP_Hoop();
                    h.mStart = UT_Strings.FGetVec3FromString(sLines[ix++]);
                    h.mSize  = float.Parse(sLines[ix++]);
                    h.mTag   = sLines[ix++];
                    set.mHoops.Add(h);
                }
            }

            if (sLines[i].Contains("Num Routes"))
            {
                int numRoutes = int.Parse(sLines[i + 1]);
                int ix        = i + 2;
                for (int j = 0; j < numRoutes; j++)
                {
                    DATA_ORoute r = new DATA_ORoute();
                    r.mOwner = sLines[ix++];
                    int numSpots = int.Parse(sLines[ix++]);
                    r.mSpots = new List <Vector2>();
                    for (int k = 0; k < numSpots; k++)
                    {
                        Vector2 v = UT_Strings.FGetVecFromString(sLines[ix++]);
                        r.mSpots.Add(v);
                    }

                    set.mRoutes.Add(r);
                }
            }
        }

        return(set);
    }