public void WriteBufferImmediate(uint Count, [NativeTypeName("const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *")] D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, [NativeTypeName("const D3D12_WRITEBUFFERIMMEDIATE_MODE *")] D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes)
 {
     ((delegate * unmanaged <ID3D12VideoDecodeCommandList2 *, uint, D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *, D3D12_WRITEBUFFERIMMEDIATE_MODE *, void>)(lpVtbl[22]))((ID3D12VideoDecodeCommandList2 *)Unsafe.AsPointer(ref this), Count, pParams, pModes);
 }
Ejemplo n.º 2
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 public void WriteBufferImmediate([NativeTypeName("UINT")] uint Count, [NativeTypeName("const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *")] D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *pParams, [NativeTypeName("const D3D12_WRITEBUFFERIMMEDIATE_MODE *")] D3D12_WRITEBUFFERIMMEDIATE_MODE *pModes)
 {
     ((delegate * stdcall <ID3D12VideoProcessCommandList *, uint, D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *, D3D12_WRITEBUFFERIMMEDIATE_MODE *, void>)(lpVtbl[22]))((ID3D12VideoProcessCommandList *)Unsafe.AsPointer(ref this), Count, pParams, pModes);
 }