Ejemplo n.º 1
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 public int CreateReservedResource1([NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, ID3D12ProtectedResourceSession *pProtectedSession, [NativeTypeName("const IID &")] Guid *riid, void **ppvResource)
 {
     return(((delegate * unmanaged <ID3D12Device5 *, D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, ID3D12ProtectedResourceSession *, Guid *, void **, int>)(lpVtbl[55]))((ID3D12Device5 *)Unsafe.AsPointer(ref this), pDesc, InitialState, pOptimizedClearValue, pProtectedSession, riid, ppvResource));
 }
Ejemplo n.º 2
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        public D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo1([NativeTypeName("UINT")] uint visibleMask, [NativeTypeName("UINT")] uint numResourceDescs, [NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pResourceDescs, D3D12_RESOURCE_ALLOCATION_INFO1 *pResourceAllocationInfo1)
        {
            D3D12_RESOURCE_ALLOCATION_INFO result;

            return(*((delegate * unmanaged <ID3D12Device5 *, D3D12_RESOURCE_ALLOCATION_INFO *, uint, uint, D3D12_RESOURCE_DESC *, D3D12_RESOURCE_ALLOCATION_INFO1 *, D3D12_RESOURCE_ALLOCATION_INFO *>)(lpVtbl[56]))((ID3D12Device5 *)Unsafe.AsPointer(ref this), &result, visibleMask, numResourceDescs, pResourceDescs, pResourceAllocationInfo1));
        }
Ejemplo n.º 3
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 public void GetCopyableFootprints([NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pResourceDesc, [NativeTypeName("UINT")] uint FirstSubresource, [NativeTypeName("UINT")] uint NumSubresources, [NativeTypeName("UINT64")] ulong BaseOffset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, [NativeTypeName("UINT *")] uint *pNumRows, [NativeTypeName("UINT64 *")] ulong *pRowSizeInBytes, [NativeTypeName("UINT64 *")] ulong *pTotalBytes)
 {
     ((delegate * unmanaged <ID3D12Device5 *, D3D12_RESOURCE_DESC *, uint, uint, ulong, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *, uint *, ulong *, ulong *, void>)(lpVtbl[38]))((ID3D12Device5 *)Unsafe.AsPointer(ref this), pResourceDesc, FirstSubresource, NumSubresources, BaseOffset, pLayouts, pNumRows, pRowSizeInBytes, pTotalBytes);
 }
Ejemplo n.º 4
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 public int CreateCommittedResource1([NativeTypeName("const D3D12_HEAP_PROPERTIES *")] D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, [NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, ID3D12ProtectedResourceSession *pProtectedSession, [NativeTypeName("const IID &")] Guid *riidResource, void **ppvResource)
 {
     return(((delegate * unmanaged <ID3D12Device5 *, D3D12_HEAP_PROPERTIES *, D3D12_HEAP_FLAGS, D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, ID3D12ProtectedResourceSession *, Guid *, void **, int>)(lpVtbl[53]))((ID3D12Device5 *)Unsafe.AsPointer(ref this), pHeapProperties, HeapFlags, pDesc, InitialResourceState, pOptimizedClearValue, pProtectedSession, riidResource, ppvResource));
 }
Ejemplo n.º 5
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 public int CreateReservedResource([NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("const IID &")] Guid *riid, [NativeTypeName("void **")] void **ppvResource)
 {
     return(((delegate * stdcall <ID3D12Device1 *, D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, Guid *, void **, int>)(lpVtbl[30]))((ID3D12Device1 *)Unsafe.AsPointer(ref this), pDesc, InitialState, pOptimizedClearValue, riid, ppvResource));
 }
Ejemplo n.º 6
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 public int CreatePlacedResource(ID3D12Heap *pHeap, [NativeTypeName("UINT64")] ulong HeapOffset, [NativeTypeName("const D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, [NativeTypeName("const D3D12_CLEAR_VALUE *")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("const IID &")] Guid *riid, void **ppvResource)
 {
     return(((delegate * unmanaged <ID3D12Device5 *, ID3D12Heap *, ulong, D3D12_RESOURCE_DESC *, D3D12_RESOURCE_STATES, D3D12_CLEAR_VALUE *, Guid *, void **, int>)(lpVtbl[29]))((ID3D12Device5 *)Unsafe.AsPointer(ref this), pHeap, HeapOffset, pDesc, InitialState, pOptimizedClearValue, riid, ppvResource));
 }
 public int CreateDirect3D12HardwareProtectedBackBufferResource([NativeTypeName("ID3D12Device *")] ID3D12Device *pDevice, [NativeTypeName("D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pTexture2DDesc, [NativeTypeName("ID3D12ProtectedResourceSession *")] ID3D12ProtectedResourceSession *pProtectedResourceSession, [NativeTypeName("ID3D12Resource **")] ID3D12Resource **ppCreatedTexture2DResource)
 {
     return(((delegate * unmanaged <IHolographicCameraInterop *, ID3D12Device *, D3D12_RESOURCE_DESC *, ID3D12ProtectedResourceSession *, ID3D12Resource **, int>)(lpVtbl[7]))((IHolographicCameraInterop *)Unsafe.AsPointer(ref this), pDevice, pTexture2DDesc, pProtectedResourceSession, ppCreatedTexture2DResource));
 }
Ejemplo n.º 8
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        public int CreateResource([NativeTypeName("UINT64")] ulong size, [NativeTypeName("UINT64")] ulong alignment, [NativeTypeName("const D3D12MA_ALLOCATION_DESC&")] D3D12MA_ALLOCATION_DESC *allocDesc, [NativeTypeName("const D3D12_RESOURCE_DESC&")] D3D12_RESOURCE_DESC *resourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE&")] D3D12_CLEAR_VALUE *pOptimizedClearValue, D3D12MA_Allocation **ppAllocation, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource)
        {
            HRESULT hr = Allocate(size, alignment, allocDesc, 1, ppAllocation);

            if (SUCCEEDED(hr))
            {
                ID3D12Resource *res = null;
                hr = m_hAllocator->GetDevice()->CreatePlacedResource(
                    (*ppAllocation)->m_Placed.block->GetHeap(),
                    (*ppAllocation)->GetOffset(),
                    resourceDesc,
                    InitialResourceState,
                    pOptimizedClearValue,
                    __uuidof <ID3D12Resource>(), (void **)&res
                    );

                if (SUCCEEDED(hr))
                {
                    if (ppvResource != null)
                    {
                        hr = res->QueryInterface(riidResource, ppvResource);
                    }

                    if (SUCCEEDED(hr))
                    {
                        (*ppAllocation)->SetResource(res, resourceDesc);
                    }
                    else
                    {
                        res->Release();
                        SAFE_RELEASE(ref *ppAllocation);
                    }
                }
                else
                {
                    SAFE_RELEASE(ref *ppAllocation);
                }
            }

            return(hr);
        }
Ejemplo n.º 9
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 public HRESULT CreateDirect3D12HardwareProtectedContentBufferResource(ID3D12Device *pDevice, D3D12_RESOURCE_DESC *pTexture2DDesc, ID3D12ProtectedResourceSession *pProtectedResourceSession, ID3D12Resource **ppCreatedTexture2DResource)
 {
     return(((delegate * unmanaged <IHolographicQuadLayerInterop *, ID3D12Device *, D3D12_RESOURCE_DESC *, ID3D12ProtectedResourceSession *, ID3D12Resource **, int>)(lpVtbl[7]))((IHolographicQuadLayerInterop *)Unsafe.AsPointer(ref this), pDevice, pTexture2DDesc, pProtectedResourceSession, ppCreatedTexture2DResource));
 }
        public int CreateAliasingResource(D3D12MA_Allocation *pAllocation, [NativeTypeName("UINT64")] ulong AllocationLocalOffset, [NativeTypeName("const D3D12_RESOURCE_DESC*")] D3D12_RESOURCE_DESC *pResourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE*")] D3D12_CLEAR_VALUE *pOptimizedClearValue, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource)
        {
            if ((pAllocation == null) || (pResourceDesc == null) || (ppvResource == null))
            {
                D3D12MA_ASSERT(false); // "Invalid arguments passed to Allocator::CreateAliasingResource."
                return(E_INVALIDARG);
            }

            using var debugGlobalMutexLock = D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK();

            return(CreateAliasingResourcePimpl(pAllocation, AllocationLocalOffset, pResourceDesc, InitialResourceState, pOptimizedClearValue, riidResource, ppvResource));
        }
        public int CreateResource1([NativeTypeName("const ALLOCATION_DESC*")] D3D12MA_ALLOCATION_DESC *pAllocDesc, [NativeTypeName("const D3D12_RESOURCE_DESC*")] D3D12_RESOURCE_DESC *pResourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE*")] D3D12_CLEAR_VALUE *pOptimizedClearValue, ID3D12ProtectedResourceSession *pProtectedSession, D3D12MA_Allocation **ppAllocation, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource)
        {
            if ((pAllocDesc == null) || (pResourceDesc == null) || (ppAllocation == null))
            {
                D3D12MA_ASSERT(false); // "Invalid arguments passed to Allocator::CreateResource1."
                return(E_INVALIDARG);
            }

            using var debugGlobalMutexLock = D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK();

            return(CreateResource1Pimpl(pAllocDesc, pResourceDesc, InitialResourceState, pOptimizedClearValue, pProtectedSession, ppAllocation, riidResource, ppvResource));
        }
 public int CreateDirect3D12ContentBufferResource([NativeTypeName("ID3D12Device *")] ID3D12Device *pDevice, [NativeTypeName("D3D12_RESOURCE_DESC *")] D3D12_RESOURCE_DESC *pTexture2DDesc, [NativeTypeName("ID3D12Resource **")] ID3D12Resource **ppTexture2DResource)
 {
     return(((delegate * unmanaged <IHolographicQuadLayerInterop *, ID3D12Device *, D3D12_RESOURCE_DESC *, ID3D12Resource **, int>)(lpVtbl[6]))((IHolographicQuadLayerInterop *)Unsafe.AsPointer(ref this), pDevice, pTexture2DDesc, ppTexture2DResource));
 }
Ejemplo n.º 13
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 public HRESULT CreateDirect3D12BackBufferResource(ID3D12Device *pDevice, D3D12_RESOURCE_DESC *pTexture2DDesc, ID3D12Resource **ppCreatedTexture2DResource)
 {
     return(((delegate * unmanaged <IHolographicCameraInterop *, ID3D12Device *, D3D12_RESOURCE_DESC *, ID3D12Resource **, int>)(lpVtbl[6]))((IHolographicCameraInterop *)Unsafe.AsPointer(ref this), pDevice, pTexture2DDesc, ppCreatedTexture2DResource));
 }