public D3D11_QUERY_DESC1(D3D11_QUERY query, uint miscFlags = 0, D3D11_CONTEXT_TYPE contextType = D3D11_CONTEXT_TYPE_ALL)
 {
     Query       = query;
     MiscFlags   = miscFlags;
     ContextType = contextType;
 }
 public D3D11_QUERY_DESC1(D3D11_QUERY query, [NativeTypeName("UINT")] uint miscFlags = 0, D3D11_CONTEXT_TYPE contextType = D3D11_CONTEXT_TYPE_ALL)
 {
     Query       = query;
     MiscFlags   = miscFlags;
     ContextType = contextType;
 }