Ejemplo n.º 1
0
        // get unit from the global unit list
        private D2Unit UnitByTypeAndGuid(D2UnitType type, int guid)
        {
            if (memory.Units114 != null)
            {
                // 1.14
                // for 1.14d see around game.463940
                int         size        = Marshal.SizeOf(typeof(D2GameUnitList));
                var         addr        = (IntPtr)memory.Units114 + (int)type * size;
                var         list        = reader.Read <D2GameUnitList>(addr);
                DataPointer unitAddress = list[guid & 0x7F];
                return(UnitByGuid(unitAddress, guid));
            }

            if (memory.Units113 != null)
            {
                // 1.13
                // for 1.13d see function D2Client.dll+89CE0
                // for 1.13c see function around D2Client.QueryInterface+FB14
                var unitAddrPointer = (IntPtr)memory.Units113 + (int)(guid & 0x7F) * 4;
                var addr            = reader.ReadAddress32(unitAddrPointer);
                return(UnitByGuid(addr, guid));
            }

            return(null);
        }
Ejemplo n.º 2
0
        private IEnumerable <D2Unit> IterateUnits(D2UnitType type)
        {
            if (memory.Units114 != null)
            {
                // 1.14
                // for 1.14d see around game.463940
                int size = Marshal.SizeOf(typeof(D2GameUnitList));
                var addr = (IntPtr)memory.Units114 + (int)type * size;
                var list = reader.Read <D2GameUnitList>(addr);
                foreach (var unitAddr in list.Units)
                {
                    if (unitAddr.IsNull)
                    {
                        continue;
                    }

                    var unit = reader.Read <D2Unit>(unitAddr);
                    while (unit != null)
                    {
                        if (unit.eType != type)
                        {
                            break;
                        }

                        yield return(unit);

                        if (unit.pPrevUnit.IsNull)
                        {
                            break;
                        }
                        unit = reader.Read <D2Unit>(unit.pPrevUnit);
                    }
                    ;
                }
            }

            if (memory.Units113 != null)
            {
                // 1.13
                // for 1.13d see function D2Client.dll+89CE0
                // for 1.13c see function around D2Client.QueryInterface+FB14
                for (var guid = 0; guid <= 0x7F; guid++)
                {
                    var unitAddrPointer = (IntPtr)memory.Units113 + (int)(guid & 0x7F) * 4;
                    var unitAddr        = reader.ReadAddress32(unitAddrPointer);
                    if ((long)unitAddr == 0)
                    {
                        continue;
                    }

                    var unit = reader.Read <D2Unit>(unitAddr);
                    while (unit != null)
                    {
                        if (unit.eType != type)
                        {
                            break;
                        }

                        yield return(unit);

                        if (unit.pPrevUnit.IsNull)
                        {
                            break;
                        }
                        unit = reader.Read <D2Unit>(unit.pPrevUnit);
                    }
                    ;
                }
            }
        }
Ejemplo n.º 3
0
        // 1.14d: see game.552F60
        // get unit from the game unit list
        private D2Unit UnitByTypeAndGuid(D2Game game, D2UnitType type, int guid)
        {
            DataPointer unitAddress = game.UnitLists[(int)type][guid & 0x7F];

            return(UnitByGuid(unitAddress, guid));
        }