Ejemplo n.º 1
0
        private void onClock(object sender, CyclesEventArgs e)
        {
            uint cycles = (ushort)e.CycleCount;

            if (!_wdgEnable)
            {
                return;
            }

            if (_currentCycles > cycles)
            {
                _currentCycles -= cycles;
                return;
            }

            cycles -= (ushort)_currentCycles;
            this.ResetCurrentCycles();
            _currentCycles -= cycles;

            if (!_intEnable)
            {
                return;
            }

            _interuptController.InteruptNotify(mToken);
        }//onClock
Ejemplo n.º 2
0
        }//init

        /// <summary>
        /// This function is called when the simulator executes an instruction and
        /// is notifying the interested plugins that cycles have been expended.
        /// Pass this on to the 2 individual timers
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="args"></param>
        private void mHost_Cycles(object sender, CyclesEventArgs args)
        {
            uint count = (uint)args.CycleCount;

            mTimerBlocks[0].onCycles(count);
            mTimerBlocks[1].onCycles(count);
            UpdateUserInterface(false);
        }//mHost_Cycles
Ejemplo n.º 3
0
        private void onClock(object sender, CyclesEventArgs e)
        {
            uint cycles = (uint)e.CycleCount;

            //clock cycles has occurred, lets notify the 3 timer blocks
            _timerBlocks[0].onClock(cycles);
            _timerBlocks[1].onClock(cycles);
            _timerBlocks[2].onClock(cycles);
        }