Ejemplo n.º 1
0
        private async void checkWinAndLose()
        {
            if (winCondition())
            {
                //TODO: advance campaign
                victoryImage.enabled = true;

                await Task.Delay(TimeSpan.FromMilliseconds(6000));

                victoryImage.enabled = false;

                //This will be encoded in the campaign
                CutsceneCharacter blair  = CutsceneCharacter.blair;
                CutsceneScript    script = new CutsceneScript(new List <CutsceneScriptLine> {
                    new CutsceneScriptLine(CutsceneAction.SetBackground, background: CutsceneBackground.None),
                    new CutsceneScriptLine(CutsceneAction.SetCharacter, character: blair, side: CutsceneSide.Left),
                    new CutsceneScriptLine(CutsceneAction.SayDialogue, character: blair, dialogue: "That sure was a intense battle huh?"),
                    new CutsceneScriptLine(CutsceneAction.SayDialogue, character: blair, dialogue: "Oh no! it looks like the evil lord zxqv is getting away. Does this qualify as a plot hook?"),
                });
                Cutscene endCutscene = Instantiate(cutscene);
                endCutscene.setup(script, cutscene);
            }
            else if (loseCondition())
            {
                defeatImage.enabled = true;
            }
        }
Ejemplo n.º 2
0
        // Use this for initialization
        void Start()
        {
            //Just for testing because we don't have any way to set the campaign yet:
            Character[]  characters     = new[] { new Character("Alice", true), new Character("The evil lord zxqv", false) };
            List <Coord> alicePickTiles = new List <Coord> {
                new Coord(0, 0), new Coord(0, 1), new Coord(1, 0)
            };
            List <Coord> evilGuyPickTiles = new List <Coord> {
                new Coord(3, 7), new Coord(7, 4)
            };
            Dictionary <Character, List <Coord> > validPickTiles = new Dictionary <Character, List <Coord> >();

            validPickTiles[characters[0]] = alicePickTiles;
            validPickTiles[characters[1]] = evilGuyPickTiles;
            Level    level        = new Level("DemoMap", characters, null, validPickTiles);
            Campaign testCampaign = new Campaign("test", 0, new[] { level });

            Persistance.campaign = testCampaign;

            //This will be encoded in the campaign. Somewhere.
            CutsceneCharacter blair   = CutsceneCharacter.blair;
            CutsceneCharacter juniper = CutsceneCharacter.juniper;
            CutsceneScript    script  = new CutsceneScript(new List <CutsceneScriptLine> {
                new CutsceneScriptLine(CutsceneAction.SetBackground, background: CutsceneBackground.Academy),
                new CutsceneScriptLine(CutsceneAction.SetCharacter, character: blair, side: CutsceneSide.Left),
                new CutsceneScriptLine(CutsceneAction.SayDialogue, character: blair, dialogue: "My name is Blair!"),
                new CutsceneScriptLine(CutsceneAction.SetCharacter, character: juniper, side: CutsceneSide.Right),
                new CutsceneScriptLine(CutsceneAction.SayDialogue, character: juniper, dialogue: "and I'm Juniper."),
                new CutsceneScriptLine(CutsceneAction.SayDialogue, character: blair, dialogue: "There's a third major character, Bruno. He would've been here, but he got tied up with paperwork"),
                new CutsceneScriptLine(CutsceneAction.SayDialogue, character: juniper, dialogue: "Which is to say we ran out of budget"),
                new CutsceneScriptLine(CutsceneAction.SayDialogue, character: juniper, dialogue: "Anyways, I hope you enjoy this slick as h*ck demo"),
                new CutsceneScriptLine(CutsceneAction.TransitionOut, side: CutsceneSide.Right),
                new CutsceneScriptLine(CutsceneAction.TransitionOut, side: CutsceneSide.Left)
            });

            cutscene.setup(script);

            //Actual constructor code. This should still be here after the demo :p
            playerCharacter  = 0;
            battlefield      = new Battlefield();
            currentCharacter = -1;
            battleStage      = BattleLoopStage.Initial;

            turnPlayerText.enabled       = false;
            turnChangeBackground.enabled = false;
            victoryImage.enabled         = false;
            defeatImage.enabled          = false;
            getLevel();
            deserializeMap();
        }
Ejemplo n.º 3
0
 public CutsceneScriptLine(
     CutsceneAction action,
     CutsceneBackground background  = CutsceneBackground.None,
     CutsceneSide side              = CutsceneSide.Left,
     CutsceneCharacter character    = null,
     CharacterExpression expression = CharacterExpression.Default,
     string dialogue = "")
 {
     this.action     = action;
     this.background = background;
     this.side       = side;
     this.character  = character;
     this.expression = expression;
     this.dialogue   = dialogue;
 }