public override void OnInspectorGUI() { int viewWidth = (int)(EditorGUIUtility.currentViewWidth - 100); serializedObject.Update(); CustomTerrain terrain = (CustomTerrain)target; // scrollbar starting code Rect r = EditorGUILayout.BeginVertical(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(r.width), GUILayout.Height(r.height)); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(resetTerrain); showRandom = EditorGUILayout.Foldout(showRandom, "Random"); if (showRandom) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Set Heights Between Random Values", EditorStyles.boldLabel); EditorGUILayout.PropertyField(randomHeightRange); if (GUILayout.Button("Random Heights")) { terrain.RandomTerrain(); } } showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "Load Heights"); if (showLoadHeights) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Load Heights From Texture", EditorStyles.boldLabel); EditorGUILayout.PropertyField(heightMapImage); EditorGUILayout.PropertyField(heightMapScale); if (GUILayout.Button("Load Texture")) { terrain.LoadTexture(); } } showPerlin = EditorGUILayout.Foldout(showPerlin, "Single Perlin Noise"); if (showPerlin) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Set Heights with Perlin Noise", EditorStyles.boldLabel); EditorGUILayout.Slider(perlinXScale, 0, 1, new GUIContent("X Scale")); EditorGUILayout.Slider(perlinYScale, 0, 1, new GUIContent("Y Scale")); EditorGUILayout.IntSlider(perlinOffsetX, 0, 10000, new GUIContent("X Offset")); EditorGUILayout.IntSlider(perlinOffsetY, 0, 10000, new GUIContent("Y Offset")); EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves")); EditorGUILayout.Slider(perlinPersistence, 0.1f, 10, new GUIContent("Persistence")); EditorGUILayout.Slider(perlinFrequencyMultiplier, 2, 10, new GUIContent("Frequency Multiplier")); EditorGUILayout.Slider(perlinHeightScale, 0, 1, new GUIContent("Height Scale")); if (GUILayout.Button("Perlin Noise")) { terrain.Perlin(); } } showMultiplePerlin = EditorGUILayout.Foldout(showMultiplePerlin, "Multiple Perlin Noise"); if (showMultiplePerlin) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Multiple Perlin Noise", EditorStyles.boldLabel); perlinParameterTable = GUITableLayout.DrawTable(perlinParameterTable, perlinParameters); GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewPerlin(); } if (GUILayout.Button("-")) { terrain.RemovePerlin(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Multiple Perlin")) { terrain.MultiplePerlin(); } } showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi"); if (showVoronoi) { EditorGUILayout.IntSlider(voronoiPeakCount, 1, 10, new GUIContent("Peak Count")); EditorGUILayout.Slider(voronoiFalloff, 0, 10, new GUIContent("Falloff")); EditorGUILayout.Slider(voronoiDropoff, 0, 10, new GUIContent("Dropoff")); EditorGUILayout.Slider(voronoiMinHeight, 0, 1, new GUIContent("Min Height")); EditorGUILayout.Slider(voronoiMaxHeight, 0, 1, new GUIContent("Max Height")); EditorGUILayout.PropertyField(voronoiType); if (GUILayout.Button("Voronoi")) { terrain.Voronoi(); } } showMidPointDisplacement = EditorGUILayout.Foldout(showMidPointDisplacement, "Mid Point Displacement"); if (showMidPointDisplacement) { EditorGUILayout.Slider(mpdMinHeight, -10, 0, new GUIContent("Min Height")); EditorGUILayout.Slider(mpdMaxHeight, 0, 10, new GUIContent("Max Height")); EditorGUILayout.Slider(mpdRoughness, 0, 5, new GUIContent("Roughness")); EditorGUILayout.Slider(mpdHeightDampenerPower, 0, 1, new GUIContent("Height Dampener Power")); if (GUILayout.Button("MPD")) { terrain.MidPointDisplacement(); } } showSplatMaps = EditorGUILayout.Foldout(showSplatMaps, "Splat Maps"); if (showSplatMaps) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Splat Maps", EditorStyles.boldLabel); splatMapTable = GUITableLayout.DrawTable(splatMapTable, splatHeights); GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewSplatHeight(); } if (GUILayout.Button("-")) { terrain.RemoveSplatHeight(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply SplatMaps")) { terrain.ApplySplatMaps(); } } showVegetation = EditorGUILayout.Foldout(showVegetation, "Vegetation"); if (showVegetation) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Vegetation", EditorStyles.boldLabel); EditorGUILayout.IntSlider(maxTrees, 0, 10000, new GUIContent("Maximum Trees")); EditorGUILayout.IntSlider(treeSpacing, 2, 20, new GUIContent("Tree Spacing")); vegetationTable = GUITableLayout.DrawTable(vegetationTable, vegetation); GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewVegetation(); } if (GUILayout.Button("-")) { terrain.RemoveVegetation(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Vegetation")) { terrain.ApplyVegetation(); } } showDetails = EditorGUILayout.Foldout(showDetails, "Details"); if (showDetails) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Details", EditorStyles.boldLabel); EditorGUILayout.IntSlider(maxDetails, 0, 10000, new GUIContent("Maximum Details")); EditorGUILayout.IntSlider(detailSpacing, 1, 20, new GUIContent("Detail Spacing")); detailsTable = GUITableLayout.DrawTable(detailsTable, details); // sync unity's detail distance with max details value from slider // so we can see all the details while developing. may want to dial back if framerate // is affected terrain.GetComponent <Terrain>().detailObjectDistance = maxDetails.intValue; GUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewDetails(); } if (GUILayout.Button("-")) { terrain.RemoveDetails(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Details")) { terrain.ApplyDetails(); } } showWater = EditorGUILayout.Foldout(showWater, "Water"); if (showWater) { EditorGUILayout.Slider(waterHeight, 0, 1, new GUIContent("Water Height")); EditorGUILayout.PropertyField(waterGameObject); if (GUILayout.Button("Apply Water")) { terrain.ApplyWater(); } EditorGUILayout.PropertyField(shorelineMaterial); if (GUILayout.Button("Draw Shoreline")) { terrain.DrawShoreline(); } } showErosion = EditorGUILayout.Foldout(showErosion, "Erosion"); if (showErosion) { EditorGUILayout.PropertyField(erosionType); EditorGUILayout.Slider(erosionStrength, 0, 1, new GUIContent("Erosion Strength")); EditorGUILayout.Slider(erosionAmount, 0, 1, new GUIContent("Erosion Amount")); EditorGUILayout.IntSlider(droplets, 0, 500, new GUIContent("Droplets")); EditorGUILayout.Slider(solubility, 0.001f, 1, new GUIContent("Solubility")); EditorGUILayout.IntSlider(springsPerDroplet, 0, 20, new GUIContent("Springs per River")); EditorGUILayout.IntSlider(erosionSmoothAmount, 0, 10, new GUIContent("Smooth Amount")); if (GUILayout.Button("Erode")) { terrain.Erode(); } } showClouds = EditorGUILayout.Foldout(showClouds, "Clouds"); if (showClouds) { EditorGUILayout.PropertyField(numberOfClouds, new GUIContent("Number of Clouds")); EditorGUILayout.PropertyField(particlesPerCloud, new GUIContent("Particles per Cloud")); EditorGUILayout.PropertyField(cloudParticleSize, new GUIContent("Cloud Particle Size")); EditorGUILayout.PropertyField(cloudMinSize, new GUIContent("Min Size")); EditorGUILayout.PropertyField(cloudMaxSize, new GUIContent("Max Size")); EditorGUILayout.PropertyField(cloudMaterial, new GUIContent("Cloud Material")); EditorGUILayout.PropertyField(cloudShadowMaterial, new GUIContent("Cloud Shadow Material")); EditorGUILayout.PropertyField(cloudColor, new GUIContent("Color")); EditorGUILayout.PropertyField(cloudLiningColor, new GUIContent("Lining")); EditorGUILayout.PropertyField(cloudMinSpeed, new GUIContent("Min Speed")); EditorGUILayout.PropertyField(cloudMaxSpeed, new GUIContent("Max Speed")); EditorGUILayout.PropertyField(cloudDistanceTraveled, new GUIContent("Distance Traveled")); if (GUILayout.Button("Generate Clouds")) { terrain.GenerateClouds(); } } showSmooth = EditorGUILayout.Foldout(showSmooth, "Smooth Terrain"); if (showSmooth) { EditorGUILayout.IntSlider(smoothAmount, 1, 10, new GUIContent("Smooth Amount")); if (GUILayout.Button("Smooth")) { terrain.SmoothStandalone(); } } EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); if (GUILayout.Button("Reset Terrain")) { terrain.ResetTerrain(); } showHeightMap = EditorGUILayout.Foldout(showHeightMap, "Height Map"); if (showHeightMap) { // begin centered row GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label(heightMapTexture, GUILayout.Width(viewWidth), GUILayout.Height(viewWidth)); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); // end centered row // begin centered row GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Refresh", GUILayout.Width(viewWidth))) { float[,] heights = terrain.terrainData.GetHeights(0, 0, terrain.terrainData.heightmapWidth, terrain.terrainData.heightmapHeight); LoadArrayToTexture2D(heightMapTexture, heights); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); // end centered row } // scrollbar ending code EditorGUILayout.EndScrollView(); EditorGUILayout.EndVertical(); serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { serializedObject.Update(); CustomTerrain terrain = (CustomTerrain)target; EditorGUILayout.PropertyField(resetTerrain); showMultiplePerlin = EditorGUILayout.Foldout(showMultiplePerlin, "Multiple Perlin Noise"); if (showMultiplePerlin) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Multiple Perlin Noise", EditorStyles.boldLabel); perlinParameterTable = GUITableLayout.DrawTable( perlinParameterTable, serializedObject.FindProperty("perlinParameters")); EditorGUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewPerlin(); } if (GUILayout.Button("-")) { terrain.RemovePerlin(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Multiple Perlin")) { terrain.MultiplePerlinTerrain(); } } showPerlin = EditorGUILayout.Foldout(showPerlin, "Single Perlin Noise"); if (showPerlin) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Perlin Noise", EditorStyles.boldLabel); EditorGUILayout.Slider(perlinXScale, 0, 0.1f, new GUIContent("X Scale")); EditorGUILayout.Slider(perlinYScale, 0, 0.1f, new GUIContent("Y Scale")); EditorGUILayout.IntSlider(perlinOffsetX, 0, 10000, new GUIContent("X Offset")); EditorGUILayout.IntSlider(perlinOffsetY, 0, 10000, new GUIContent("Y Offset")); EditorGUILayout.IntSlider(perlinOctaves, 1, 10, new GUIContent("Octaves")); EditorGUILayout.Slider(perlinPersistance, 0f, 1f, new GUIContent("Persistance")); EditorGUILayout.Slider(perlinHeightScale, -1, 1, new GUIContent("Height Scale")); EditorGUILayout.Slider(perlinFreqMultiplier, 1, 5, new GUIContent("Freqency Multiplier")); if (GUILayout.Button("Generate and Apply Perlin Heights")) { terrain.Perlin(); } } showVoronoi = EditorGUILayout.Foldout(showVoronoi, "Voronoi"); if (showVoronoi) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Voronoi", EditorStyles.boldLabel); EditorGUILayout.IntSlider(voronoiPeakCount, 1, 10, new GUIContent("Number of Peaks")); EditorGUILayout.Slider(voronoiMinHeight, 0.0f, 1f, new GUIContent("Minimum Peak Height")); EditorGUILayout.Slider(voronoiMaxHeight, 0.0f, 1f, new GUIContent("Maximum Peak Height")); EditorGUILayout.Slider(voronoiFalloff, 0.0f, 10f, new GUIContent("Falloff")); EditorGUILayout.Slider(voronoiDropoff, 0.0f, 10f, new GUIContent("Dropoff")); EditorGUILayout.PropertyField(voronoiType); if (GUILayout.Button("Apply Voronoi")) { terrain.Voronoi(); } } showMPD = EditorGUILayout.Foldout(showMPD, "Midpoint Displacement"); if (showMPD) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Midpoint Displacement", EditorStyles.boldLabel); EditorGUILayout.Slider(MPDHeightMin, -20f, 0f, new GUIContent("Minimum Height")); EditorGUILayout.Slider(MPDHeightMax, 0f, 20f, new GUIContent("Maximum Height")); EditorGUILayout.Slider(MPDHeightDampenerPower, 0f, 10f, new GUIContent("Dampener Exponent")); EditorGUILayout.Slider(MPDRoughness, 0f, 10f, new GUIContent("Roughness")); if (GUILayout.Button("Run Midpoint Displacement")) { terrain.MidPointDisplacement(); } } showSmooth = EditorGUILayout.Foldout(showSmooth, "Smoothing"); if (showSmooth) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Smoothing Options", EditorStyles.boldLabel); EditorGUILayout.IntSlider(smoothingIterations, 1, 10, new GUIContent("Smoothing Iterations")); if (GUILayout.Button("Apply Smoothing")) { terrain.Smooth(smoothingIterations.intValue); } } showSplatMaps = EditorGUILayout.Foldout(showSplatMaps, "Splat Maps (Texturing)"); if (showSplatMaps) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Splat Maps", EditorStyles.boldLabel); splatMapTable = GUITableLayout.DrawTable(splatMapTable, serializedObject.FindProperty("splatheights")); EditorGUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewSplatHeight(); } if (GUILayout.Button("-")) { terrain.RemoveSplatHeight(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply SplatMaps")) { terrain.SplatMaps(); } } showVegetation = EditorGUILayout.Foldout(showVegetation, "Vegetation"); if (showVegetation) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Vegetation", EditorStyles.boldLabel); EditorGUILayout.IntSlider(maxTrees, 0, 50000, new GUIContent("Maximum Trees")); EditorGUILayout.IntSlider(treeSpacing, 2, 100, new GUIContent("Tree Spacing")); vegetationTable = GUITableLayout.DrawTable(vegetationTable, serializedObject.FindProperty("vegetation")); EditorGUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewVegetation(); } if (GUILayout.Button("-")) { terrain.RemoveVegetation(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Plant Vegetation")) { terrain.PlantVegetation(); } } showDetails = EditorGUILayout.Foldout(showDetails, "Detail"); if (showDetails) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Detail", EditorStyles.boldLabel); EditorGUILayout.IntSlider(maxDetails, 0, 10000, new GUIContent("Maximum Details")); EditorGUILayout.IntSlider(detailSpacing, 1, 100, new GUIContent("Detail Spacing")); detailsTable = GUITableLayout.DrawTable(detailsTable, serializedObject.FindProperty("details")); terrain.GetComponent <Terrain>().detailObjectDistance = maxDetails.intValue; EditorGUILayout.Space(20); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("+")) { terrain.AddNewDetail(); } if (GUILayout.Button("-")) { terrain.RemoveDetail(); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply Details")) { terrain.ApplyDetails(); } } showWater = EditorGUILayout.Foldout(showWater, "Water"); if (showWater) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Water", EditorStyles.boldLabel); EditorGUILayout.Slider(waterHeight, 0f, 1f, new GUIContent("Water Height")); EditorGUILayout.PropertyField(waterObject); if (GUILayout.Button("Add Water")) { terrain.AddWater(); } if (GUILayout.Button("Remove Water")) { terrain.RemoveWater(); } EditorGUILayout.PropertyField(shorelineMaterial); if (GUILayout.Button("Draw Shoreline")) { terrain.DrawShoreline(); } if (GUILayout.Button("Remove Shoreline")) { terrain.RemoveShoreline(); } } showErosion = EditorGUILayout.Foldout(showErosion, "Erosion"); if (showErosion) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Erosion", EditorStyles.boldLabel); EditorGUILayout.PropertyField(erosionType, new GUIContent("Erosion Type")); EditorGUILayout.Slider(erosionStrength, 0f, 1f, new GUIContent("Erosion Strength")); EditorGUILayout.Slider(erosionAmount, 0f, 1f, new GUIContent("Erosion Amount")); EditorGUILayout.IntSlider(droplets, 0, 5000, new GUIContent("Droplets")); EditorGUILayout.Slider(solubility, 0.001f, 1f, new GUIContent("Solubility")); EditorGUILayout.IntSlider(springsPerRiver, 0, 20, new GUIContent("Springs per River")); EditorGUILayout.Slider(windDirection, 0, 359, new GUIContent("Wind Direction")); EditorGUILayout.IntSlider(erosionIterations, 1, 20, new GUIContent("Erosion Iterations")); EditorGUILayout.IntSlider(erosionSmoothAmount, 0, 10, new GUIContent("Smooth Amount")); if (GUILayout.Button("Erode")) { terrain.Erode(); } } showClouds = EditorGUILayout.Foldout(showClouds, "Clouds"); if (showClouds) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Erosion", EditorStyles.boldLabel); EditorGUILayout.PropertyField(numberOfClouds, new GUIContent("Number of Clouds")); EditorGUILayout.PropertyField(particlesPerCloud, new GUIContent("Particles per Cloud")); EditorGUILayout.PropertyField(cloudParticleSize, new GUIContent("Particle Size")); EditorGUILayout.PropertyField(cloudSizeMin, new GUIContent("Cloud Size Min")); EditorGUILayout.PropertyField(cloudSizeMax, new GUIContent("Cloud Size Max")); EditorGUILayout.PropertyField(cloudMaterial, true); EditorGUILayout.PropertyField(cloudShadowMaterial, true); EditorGUILayout.PropertyField(cloudColor, new GUIContent("Color")); EditorGUILayout.PropertyField(cloudLiningColor, new GUIContent("Lining Color")); EditorGUILayout.PropertyField(cloudMinSpeed, new GUIContent("Min Speed")); EditorGUILayout.PropertyField(cloudMaxSpeed, new GUIContent("Max Speed")); EditorGUILayout.PropertyField(cloudDistancedTravelled, new GUIContent("Distance Travelled")); if (GUILayout.Button("Generate Clouds")) { terrain.GenerateClouds(); } if (GUILayout.Button("Remove Clouds")) { terrain.RemoveClouds(); } } showRandom = EditorGUILayout.Foldout(showRandom, "Random"); if (showRandom) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Set Heights Between Random Values", EditorStyles.boldLabel); EditorGUILayout.PropertyField(randomHeightRange); if (GUILayout.Button("Apply Random Heights")) { terrain.RandomTerrain(); } } showLoadHeights = EditorGUILayout.Foldout(showLoadHeights, "Load HeightMap Image"); if (showLoadHeights) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); GUILayout.Label("Load HeightMap Image", EditorStyles.boldLabel); EditorGUILayout.PropertyField(heightMapImage); EditorGUILayout.PropertyField(heightMapScale); if (GUILayout.Button("Load & Apply Texture")) { terrain.LoadHeightMapTexture(); } } EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); if (GUILayout.Button("Reset Terrain Height")) { terrain.ResetTerrainHeight(); } showHeightMap = EditorGUILayout.Foldout(showHeightMap, "Height Map"); if (showHeightMap) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); int wSize = (int)(EditorGUIUtility.currentViewWidth - 150); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.Label(terrain.heightMapTexture, GUILayout.Width(wSize), GUILayout.Height(wSize)); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } serializedObject.ApplyModifiedProperties(); }