// Use this for initialization void Start() { lifePrefab = Resources.Load("Prefabs/Life") as GameObject; explosiveTrap = Resources.Load("Prefabs/Weapons/ExplosiveTrap") as GameObject; inmovilTrap = Resources.Load("Prefabs/Weapons/InmovilTrap") as GameObject; blindGrenadePrefab = Resources.Load("Prefabs/Weapons/blindGrenade") as GameObject; grenadePrefab = Resources.Load("Prefabs/Weapons/Grenade") as GameObject; cam = GetComponentInChildren <Camera> (); cam.transform.position = camFirstPerson.position; cam.enabled = true; controller = GetComponent <CharacterController>(); weaponController = GetComponent <WeaponController2>(); InitializeCooldowns(); // networkManager = FindObjectOfType <CustomNetworkManager>(); // if (isServer) { networkManager.RegisterPlayer(gameObject); networkManager.SetColorToPlayers(); } // effectManager = FindObjectOfType <Effects>(); }