Ejemplo n.º 1
0
        private async void CreateGame(object sender, RoutedEventArgs e)
        {
            ErrorLabel.Visibility = Visibility.Collapsed;
            var config = new PracticeGameConfig();

            config.GameName        = GameName.Text;
            config.GamePassword    = GamePass.Text;
            config.MaxNumPlayers   = ((int)TeamSize.SelectedItem) * 2;
            config.GameTypeConfig  = (GameType.SelectedItem as GameConfig).Key;
            config.AllowSpectators = (Spectators.SelectedItem as SpectatorState).Key;
            config.GameMap         = selected;
            switch (selected.MapId)
            {
            case 8: config.GameMode = "ODIN"; break;

            case 10:
            case 11: config.GameMode = "CLASSIC"; break;

            case 12:
            case 14: config.GameMode = "ARAM"; break;
            }

            try {
                var lobby = await CustomLobby.CreateLobby(config);

                LoLClient.QueueManager.JoinLobby(lobby);
            } catch {
                ErrorLabel.Visibility = Visibility.Visible;
            }
        }