public static void AndroidCustomBuild() { CustomBuildSetupEnv customBuildSetup = new CustomBuildAndroidSetupEnv(new BDSAppcoinsGameObject()); CustomBuildWindow customBuildWindow = ScriptableObject.CreateInstance<AndroidCustomBuildWindow>(); CustomBuildUnityExport customBuildUnityExport = GetCustomBuildUnityExport2018(); CustomBuildProjectBuild customBuildProjectBuild = new CustomBuildGradleProjectBuild(); CustomBuildProjectInstall customBuildProjectInstall = new CustomBuildAdbProjectInstall(); CustomBuildProjectRun customBuildProjectRun = new CustomBuildAdbProjectRun(); CustomBuildErrorTitles eT = new CustomBuildAndroidErrorTitles(); CustomBuild c = new CustomBuild(customBuildSetup, customBuildWindow, customBuildUnityExport, customBuildProjectBuild, customBuildProjectInstall, customBuildProjectRun, eT ); c.RunProcess(); }
public static void SetupBuild(){ CustomBuildSetupEnv d = new CustomBuildAndroidSetupEnv(new BDSAppcoinsGameObject()); //Start setup and inform the developer that it has successfully been done d.Setup(); }