Ejemplo n.º 1
0
 void FixedUpdate()
 {
     if (!doThrow)
     {
         return;
     }
     if (progress < 1)
     {
         progress          += Time.deltaTime * speed;
         transform.position = Curves.CubeBezier3(startingPosition, p1Position, p2Position, destinationPosition, progress);
         transform.GetComponentInChildren <SpriteRenderer>().transform.RotateAroundLocal(Vector3.up, rotationSpeed);
         DestroyOnCollision(Curves.CubeBezier3(startingPosition, p1Position, p2Position, destinationPosition, progress + Time.deltaTime * speed * 2f));
     }
     if (progress >= 1)
     {
         GetComponentInChildren <SpriteRenderer>().sortingOrder = 2;
         transform.position = destinationPosition;
         Destroy(this);
     }
 }