public Vector3 Evaluate(float time) { return(new Vector3(CurveX.Evaluate(time), CurveY.Evaluate(time), CurveZ.Evaluate(time))); }
public void AddKey(float time, Vector3 pos) { CurveX.AddKey(time, pos.x); CurveY.AddKey(time, pos.y); CurveZ.AddKey(time, pos.z); }