Ejemplo n.º 1
0
    private void Start()
    {
        playerTrans = GameObject.Find("Player").transform;
        focus_light = focus_light_trans.GetComponent <Light>();
        quests      = GameObject.Find("QuestsHolder").GetComponent <QuestsHolder>();
        SC          = GetComponent <SphereCollider>();
        rb          = GetComponent <Rigidbody>();
        cursorLogic = GameObject.Find("Master Object").GetComponent <CursorLogic>();

        focus_light_trans.localEulerAngles = new Vector3(focusLightAngle, 0f, 0f);
    }
    // Start is called before the first frame update
    void Start()
    {
        forward      = new Vector3(1 / Mathf.Sqrt(2), 0, 1 / Mathf.Sqrt(2));
        heldRotation = 0f;

        forward          = Vector3.Normalize(forward);
        side             = Quaternion.Euler(new Vector3(0, 90, 0)) * forward;
        rb               = GetComponent <Rigidbody>();
        animationUpdater = GetComponentInChildren <PlayerAnimationUpdater>();
        energy           = GameObject.Find("Player").GetComponent <Energy>();
        ap               = GameObject.Find("Player").GetComponentInChildren <ActivePerks>();
        cursorLogic      = GameObject.Find("Master Object").GetComponent <CursorLogic>();
        WC               = GetComponentInChildren <WeaponController>();
    }
Ejemplo n.º 3
0
    private void Awake()
    {
        Assert.IsTrue(cooldown >= STARTUP_DECLARATIONS.AbilityAnimationCastTime[(int)abilityAnimation]);

        Player              = GameObject.Find("Player").transform;
        eventQueue          = GameObject.Find("EventDisplay").GetComponent <EventQueue>();
        activePerks         = Player.GetComponentInChildren <ActivePerks>();
        cursorLogic         = GameObject.Find("Master Object").GetComponent <CursorLogic>();
        playerMovement      = Player.GetComponent <PlayerMovement>();
        energy              = Player.GetComponent <Energy>();
        animationUpdater    = Player.GetComponentInChildren <PlayerAnimationUpdater>();
        weaponController    = Player.GetComponentInChildren <WeaponController>();
        abilitiesController = Player.GetComponentInChildren <AbilitiesController>();
        PlayerProjectiles   = GameObject.Find("PlayerProjectiles").transform;
        playerStats         = Player.GetComponent <PlayerStats>();
        cooldown_remaining  = 0f;

        //
        current_level = 1;
        current_xp    = 0;
        //
    }