Ejemplo n.º 1
0
        internal bool MoveCheck(Vector2 Point, out Cursor.Status Status)
        {
            if (!Loading.SimulationSetup)
            {
                Status = Cursor.Status.Default;
                return(false);
            }

            if (renderer.Camera.CurrentMode != CameraViewMode.Interior && renderer.Camera.CurrentMode != CameraViewMode.InteriorLookAhead)
            {
                Status = Cursor.Status.Default;
                return(false);
            }

            Status = Cursor.Status.Default;

            TrainManager.Car Car = TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar];
            int add = Car.CarSections[0].CurrentAdditionalGroup + 1;

            if (add >= Car.CarSections[0].Groups.Length)
            {
                return(false);
            }

            TrainManager.TouchElement[] TouchElements = Car.CarSections[0].Groups[add].TouchElements;

            if (TouchElements == null)
            {
                return(false);
            }

            ObjectState pickedObject = ParseFBO(Point, 5, 5);

            foreach (TrainManager.TouchElement TouchElement in TouchElements)
            {
                if (TouchElement.Element.internalObject != pickedObject)
                {
                    continue;
                }

                switch (TouchElement.Command)
                {
                case Translations.Command.PowerIncrease:
                case Translations.Command.BrakeIncrease:
                case Translations.Command.ReverserForward:
                    Status = Cursor.Status.Plus;
                    break;

                case Translations.Command.PowerDecrease:
                case Translations.Command.BrakeDecrease:
                case Translations.Command.ReverserBackward:
                    Status = Cursor.Status.Minus;
                    break;
                }
            }

            return(pickedObject != null);
        }
Ejemplo n.º 2
0
        internal bool MoveCheck(Vector2 Point, out Cursor.Status Status)
        {
            if (!Loading.SimulationSetup)
            {
                Status = Cursor.Status.Default;
                return(false);
            }

            if (renderer.Camera.CurrentMode != CameraViewMode.Interior && renderer.Camera.CurrentMode != CameraViewMode.InteriorLookAhead)
            {
                Status = Cursor.Status.Default;
                return(false);
            }

            Status = Cursor.Status.Default;

            CarBase Car = TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar];
            int     add = Car.CarSections[0].CurrentAdditionalGroup + 1;

            if (add >= Car.CarSections[0].Groups.Length)
            {
                return(false);
            }

            TouchElement[] TouchElements = Car.CarSections[0].Groups[add].TouchElements;

            if (TouchElements == null)
            {
                return(false);
            }

            ObjectState pickedObject = renderer.AvailableNewRenderer ? ParseFBO(Point, 5, 5) : RenderSceneSelection(Point, new Vector2(5.0f));

            foreach (TouchElement TouchElement in TouchElements.Where(x => x.Element.internalObject == pickedObject))
            {
                foreach (int index in TouchElement.ControlIndices)
                {
                    switch (Interface.CurrentControls[index].Command)
                    {
                    case Translations.Command.PowerIncrease:
                    case Translations.Command.BrakeIncrease:
                    case Translations.Command.ReverserForward:
                        Status = Cursor.Status.Plus;
                        break;

                    case Translations.Command.PowerDecrease:
                    case Translations.Command.BrakeDecrease:
                    case Translations.Command.ReverserBackward:
                        Status = Cursor.Status.Minus;
                        break;
                    }
                }
            }

            return(pickedObject != null);
        }
Ejemplo n.º 3
0
        internal static bool MoveCheck(Vector2 Point, out Cursor.Status Status)
        {
            if (!Loading.SimulationSetup)
            {
                Status = Cursor.Status.Default;
                return(false);
            }

            if (World.CameraMode != CameraViewMode.Interior && World.CameraMode != CameraViewMode.InteriorLookAhead)
            {
                Status = Cursor.Status.Default;
                return(false);
            }

            Status = Cursor.Status.Default;

            TrainManager.Car Car = TrainManager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar];
            int add = Car.CarSections[0].CurrentAdditionalGroup + 1;

            if (add < Car.CarSections[0].Groups.Length)
            {
                TrainManager.TouchElement[] TouchElements = Car.CarSections[0].Groups[add].TouchElements;

                if (TouchElements != null)
                {
                    foreach (var TouchElement in TouchElements)
                    {
                        int o = TouchElement.Element.ObjectIndex;
                        ShowObjectSelection(o);
                    }

                    int[] SelectBuffer = new int[2048];

                    PickPre(SelectBuffer, Point, new Vector2(5));

                    RenderSceneSelection();

                    int PickedObjectIndex = PickPost(SelectBuffer);

                    foreach (var TouchElement in TouchElements)
                    {
                        int o = TouchElement.Element.ObjectIndex;
                        HideObjectSelection(o);

                        if (o == PickedObjectIndex)
                        {
                            switch (TouchElement.Command)
                            {
                            case Translations.Command.PowerIncrease:
                            case Translations.Command.BrakeIncrease:
                            case Translations.Command.ReverserForward:
                                Status = Cursor.Status.Plus;
                                break;

                            case Translations.Command.PowerDecrease:
                            case Translations.Command.BrakeDecrease:
                            case Translations.Command.ReverserBackward:
                                Status = Cursor.Status.Minus;
                                break;
                            }
                        }
                    }

                    if (PickedObjectIndex >= 0)
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }