private void OnCurrentPlayerKilled(object sender, System.EventArgs eventArgs) { RaiseMessage(""); RaiseMessage("Zabili tě."); CurrentLocation = CurrentWorld.LocationAt(0, -1); CurrentPlayer.CompletelyHeal(); CurrentPlayer.CompletelyRegainMana(); }
public void Rest() { if (IsHome) { RaiseMessage($"Odpočinkem sis doplnil všechnu manu a HP."); CurrentPlayer.CompletelyHeal(); CurrentPlayer.CompletelyRegainMana(); } }
private void OnCurrentPlayerLeveledUp(object sender, System.EventArgs eventArgs) { RaiseMessage($"Dosáhl si levelu {CurrentPlayer.Level}!"); CurrentPlayer.CompletelyHeal(); CurrentPlayer.CompletelyRegainMana(); }