Ejemplo n.º 1
0
        private void RefreshControllerState()
        {
            while (true)
            {
                //Initialize controllers
                var controllers = new[]
                {
                    new Controller(UserIndex.One), new Controller(UserIndex.Two), new Controller(UserIndex.Three),
                    new Controller(UserIndex.Four)
                };
                //Check if at least one is present
                _controller = controllers.FirstOrDefault(selectControler => selectControler.IsConnected);

                if (_controller != null)
                {
                    //cycle through all recognized controllers
                    foreach (var CurrentController in controllers)
                    {
                        if (CurrentController.IsConnected)
                        {
                            var batteryInfo = CurrentController.GetBatteryInformation(BatteryDeviceType.Gamepad);
                            //wired
                            if (batteryInfo.BatteryType == BatteryType.Wired)
                            {
                                TooltipText = $"Controller {CurrentController.UserIndex} - {batteryInfo.BatteryType}";
                                ActiveIcon  = $"Resources/battery_wired_{CurrentController.UserIndex.ToString().ToLower()}.ico";
                            }
                            //"disconnected", a controller that was detected but hasn't sent battery data yet has this state
                            else if (batteryInfo.BatteryType == BatteryType.Disconnected)
                            {
                                TooltipText = $"Controller {CurrentController.UserIndex} - Found but still waiting for battery data...";
                                ActiveIcon  = $"Resources/battery_disconnected_{CurrentController.UserIndex.ToString().ToLower()}.ico";
                            }
                            //this state should never happen
                            else if (batteryInfo.BatteryType == BatteryType.Unknown)
                            {
                                TooltipText = $"Controller {CurrentController.UserIndex} - {batteryInfo.BatteryType}";
                                ActiveIcon  = $"Resources/battery_disconnected_{CurrentController.UserIndex.ToString().ToLower()}.ico";
                            }
                            //a battery level was detected
                            else
                            {
                                TooltipText = $"Controller {CurrentController.UserIndex} - Battery level: {batteryInfo.BatteryLevel}";
                                ActiveIcon  = $"Resources/battery_{batteryInfo.BatteryLevel.ToString().ToLower()}_{CurrentController.UserIndex.ToString().ToLower()}.ico";
                                //when "empty" state is detected...
                                if (batteryInfo.BatteryLevel == BatteryLevel.Empty)
                                {
                                    //check if toast (notification) for current controller was already triggered
                                    if (toast_shown[numdict[$"{CurrentController.UserIndex}"]] == false)
                                    {
                                        //if not, trigger it
                                        toast_shown[numdict[$"{CurrentController.UserIndex}"]] = true;
                                        ShowToast($"{ CurrentController.UserIndex}");
                                    }
                                }

                                else
                                {
                                    //battery back to a good level, return toast check to false
                                    toast_shown[numdict[$"{CurrentController.UserIndex}"]] = false;
                                }
                            }
                            Thread.Sleep(5000);
                        }
                    }
                }
                else
                {
                    TooltipText = $"No controller detected";
                    ActiveIcon  = $"Resources/battery_unknown.ico";
                }
                Thread.Sleep(1000);
            }
        }
        private void RefreshControllerState()
        {
            while (true)
            {
                var controllers = new[]
                {
                    new Controller(UserIndex.One), new Controller(UserIndex.Two), new Controller(UserIndex.Three),
                    new Controller(UserIndex.Four)
                };
                _controller = controllers.FirstOrDefault(selectControler => selectControler.IsConnected);

                if (_controller != null)
                {
                    foreach (var CurrentController in controllers)
                    {
                        if (CurrentController.IsConnected)
                        {
                            var batteryInfo = CurrentController.GetBatteryInformation(BatteryDeviceType.Gamepad);
                            if (batteryInfo.BatteryType == BatteryType.Wired)
                            {
                                TooltipText = $"Controller {CurrentController.UserIndex} - {batteryInfo.BatteryType}";
                                ActiveIcon  = $"Resources/battery_wired_{CurrentController.UserIndex.ToString().ToLower()}.ico";
                            }
                            else if (batteryInfo.BatteryType == BatteryType.Disconnected)
                            {
                                TooltipText = $"Controller {CurrentController.UserIndex} - Found but still waiting for battery data...";
                                ActiveIcon  = $"Resources/battery_disconnected_{CurrentController.UserIndex.ToString().ToLower()}.ico";
                            }
                            else if (batteryInfo.BatteryType == BatteryType.Unknown)
                            {
                                TooltipText = $"Controller {CurrentController.UserIndex} - {batteryInfo.BatteryType}";
                                ActiveIcon  = $"Resources/battery_disconnected_{CurrentController.UserIndex.ToString().ToLower()}.ico";
                            }
                            else
                            {
                                TooltipText = $"Controller {CurrentController.UserIndex} - Battery level: {batteryInfo.BatteryLevel}";
                                ActiveIcon  = $"Resources/battery_{batteryInfo.BatteryLevel.ToString().ToLower()}_{CurrentController.UserIndex.ToString().ToLower()}.ico";
                                if (batteryInfo.BatteryLevel == BatteryLevel.Empty)
                                {
                                    if (toast_shown[numdict[$"{CurrentController.UserIndex}"]] == false)
                                    {
                                        toast_shown[numdict[$"{CurrentController.UserIndex}"]] = true;
                                        string ToastHeadline = "XB1ControllerBatteryIndicator";
                                        string ToastText     = $"Battery of controller {CurrentController.UserIndex} is (almost) empty.";
                                        ShowToast(ToastHeadline, ToastText);
                                    }
                                }

                                else
                                {
                                    toast_shown[numdict[$"{CurrentController.UserIndex}"]] = false;
                                }
                            }
                            Thread.Sleep(5000);
                        }
                    }
                }
                else
                {
                    TooltipText = $"No controller detected";
                    ActiveIcon  = $"Resources/battery_unknown.ico";
                }
                Thread.Sleep(1000);
            }
        }