internal static void ScheduleGames(ref List<Matchup> matchups, DateTime dts, TimeSpan timeWindowStart, int gamesPerDay, Guid orgId, int openDaysBitMask)
        {
            int numberOfGamesCounter = 1;
            int minutesPerGame = 15;
            CultureManager cultureManager = new CultureManager(orgId, openDaysBitMask);
            IEnumerator<DateTime> dayEnumerator = cultureManager.GetNextBusinessDay(dts).GetEnumerator();
            DateTime dt;
            int currentRound = 0;
            foreach (Matchup mu in matchups)
            {
                if (numberOfGamesCounter == gamesPerDay || mu.Round != currentRound)
                {
                    dayEnumerator.MoveNext();
                    dts = dayEnumerator.Current;
                    dts = new DateTime(dts.Year, dts.Month, dts.Day);
                    dts = dts.Add(timeWindowStart);
                    numberOfGamesCounter = 0;
                }

                mu.Start = dts;
                numberOfGamesCounter++;
                dts = dts.AddMinutes(minutesPerGame);
                mu.End = dts;
                currentRound = mu.Round;
            }
        }