public void VelocityNormalized() { var myCurve = new CubicBezierCurve3D( new Vector3(-4, -4, -3), new Vector3(-2, 4, 0), new Vector3(2, -4, 3), new Vector3(4, 4, 0) ); myCurve.Velocity(3, 2, 4).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f)); myCurve.Velocity(2, 1, 5).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f)); myCurve.Velocity(11, 2, 14).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f)); myCurve.Invoking(x => x.Velocity(15, 2, 5)).Should().Throw <ArgumentException>(); }
public void VelocityNormalized() { var p0 = new Vector3(-4, -4, -3); var p1 = new Vector3(-2, 4, 0); var p2 = new Vector3(2, -4, 3); var p3 = new Vector3(4, 4, 0); CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 3, 2, 4).Should().BeEquivalentTo(new Vector3(9, 0, 4.5f)); CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 2, 1, 5).Should().BeEquivalentTo(new Vector3(8.25f, 6f, 7.875f)); CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 11, 2, 14).Should().BeEquivalentTo(new Vector3(8.25f, 6f, -1.125f)); Action invalidTime = () => CubicBezierCurve3D.Velocity(p0, p1, p2, p3, 15, 2, 5); invalidTime.Should().Throw <ArgumentException>(); }