// Use this for initialization void Start() { Application.targetFrameRate = -1; cubeia = new CubeiaClient(); cubeia.gameController = this; Material newMat = Resources.Load("VectrosityDemos/Materials/VectorLineGlow", typeof(Material)) as Material; shootLine = new VectorLine("ShootLine", new Vector2[2], Color.white, newMat, 8.0f, LineType.Continuous); reflectLine = new VectorLine("ReflectLine", new Vector2[2], Color.white, newMat, 4.0f, LineType.Continuous); ballLine = new VectorLine("BallLine", new Vector2[2], Color.white, newMat, 8.0f, LineType.Continuous); cue = GameObject.Find("Cue"); cueHead = GameObject.Find("Head"); cueLength = cue.renderer.bounds.size.y; cue.transform.Rotate(0, 0, -90); ArrangeBalls(); GOS = GameObject.FindGameObjectsWithTag("Ball"); foreach (GameObject GO in GOS) { GOSDict.Add(GO.name, new Ball()); } Debug.Log(GOS.Length); Invoke("PlaceCueAtStart", 0.1f); cubeia.TestLogin(); }
public void login() { cubeia.TestLogin(); }